interactions, and grabbables

This commit is contained in:
Jay Christy
2023-09-27 23:43:03 -04:00
parent e1f1948726
commit 6e83b887be
2 changed files with 159 additions and 88 deletions

View File

@@ -5,13 +5,13 @@ use bevy_openxr::input::XrInput;
use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
use bevy_openxr::xr_input::interactions::{
draw_interaction_gizmos, direct_interaction, XRDirectInteractor, XRInteractable,
XRInteractableState, XRInteractorState, XRRayInteractor, ray_interaction,
interactions, draw_interaction_gizmos, update_interactable_states, InteractionEvent,
XRDirectInteractor, XRInteractable, XRInteractableState, XRInteractorState, XRRayInteractor,
};
use bevy_openxr::xr_input::oculus_touch::OculusController;
use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
use bevy_openxr::xr_input::trackers::{
OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker, AimPose,
AimPose, OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
};
use bevy_openxr::xr_input::Hand;
use bevy_openxr::DefaultXrPlugins;
@@ -29,10 +29,15 @@ fn main() {
.add_systems(Update, proto_locomotion)
.add_systems(Startup, spawn_controllers_example)
.insert_resource(PrototypeLocomotionConfig::default())
.add_systems(Update, draw_interaction_gizmos)
.add_systems(Update, direct_interaction)
.add_systems(Update, ray_interaction)
.add_systems(
Update,
draw_interaction_gizmos.after(update_interactable_states),
)
.add_systems(Update, interactions)
.add_systems(Update, prototype_interaction_input)
.add_systems(Update, update_interactable_states.after(interactions))
.add_systems(Update, update_grabbables.after(update_interactable_states))
.add_event::<InteractionEvent>()
.run();
}
@@ -85,6 +90,7 @@ fn setup(
},
XRInteractable,
XRInteractableState::default(),
Grabbable,
));
}
@@ -95,7 +101,6 @@ fn spawn_controllers_example(mut commands: Commands) {
OpenXRController,
OpenXRTracker,
SpatialBundle::default(),
XRDirectInteractor,
XRRayInteractor,
AimPose(Transform::default()),
XRInteractorState::default(),
@@ -128,7 +133,7 @@ fn prototype_interaction_input(
mut left_interactor_query: Query<
(&mut XRInteractorState),
(
With<XRDirectInteractor>,
With<XRRayInteractor>,
With<OpenXRLeftController>,
Without<OpenXRRightController>,
),
@@ -155,3 +160,41 @@ fn prototype_interaction_input(
*right_state = XRInteractorState::Idle;
}
}
#[derive(Component)]
pub struct Grabbable;
pub fn update_grabbables(
mut events: EventReader<InteractionEvent>,
mut grabbable_query: Query<(&mut Transform, With<Grabbable>, Without<XRDirectInteractor>)>,
interactor_query: Query<(&GlobalTransform, With<XRDirectInteractor>, Without<Grabbable>)>,
) {
//so basically the idea is to try all the events?
for event in events.read() {
info!("some event");
match grabbable_query.get_mut(event.interactable) {
Ok(mut grabbable_transform) => {
info!("we got a grabbable");
//now we need the location of our interactor
match interactor_query.get(event.interactor) {
Ok(interactor_transform) => {
info!("its a direct interactor?");
info!(
"before gT: {:?}, iT: {:?}",
grabbable_transform, interactor_transform
);
*grabbable_transform.0 = interactor_transform.0.compute_transform();
info!(
"after gT: {:?}, iT: {:?}",
grabbable_transform, interactor_transform
);
}
Err(_) => info!("not a direct interactor"),
}
}
Err(_) => {
info!("not a grabbable?")
}
}
}
}