Merge pull request #10 from ForTehLose/prototype_locomotion
Prototype locomotion and refactoring openXR tracking
This commit is contained in:
@@ -1,4 +1,7 @@
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use bevy::prelude::{Color, Gizmos, Plugin, Quat, Res, Transform, Update, Vec2, Vec3};
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use bevy::prelude::{
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info, Color, Gizmos, GlobalTransform, Plugin, Quat, Query, Res, Transform, Update, Vec2, Vec3,
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With, Without,
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};
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use crate::{
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input::XrInput,
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@@ -7,9 +10,11 @@ use crate::{
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use crate::xr_input::{
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oculus_touch::{OculusController, OculusControllerRef},
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Hand, QuatConv, Vec3Conv,
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Hand,
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};
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use super::trackers::{OpenXRLeftController, OpenXRRightController, OpenXRTrackingRoot};
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/// add debug renderer for controllers
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#[derive(Default)]
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pub struct OpenXrDebugRenderer;
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@@ -27,22 +32,60 @@ pub fn draw_gizmos(
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xr_input: Res<XrInput>,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
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left_controller_query: Query<(
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&GlobalTransform,
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With<OpenXRLeftController>,
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Without<OpenXRRightController>,
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Without<OpenXRTrackingRoot>,
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)>,
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right_controller_query: Query<(
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&GlobalTransform,
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With<OpenXRRightController>,
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Without<OpenXRLeftController>,
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Without<OpenXRTrackingRoot>,
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)>,
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) {
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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//get controller
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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//tracking root?
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let mut tracking_transform = &Transform::IDENTITY;
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let root = tracking_root_query.get_single();
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match root {
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Ok(position) => {
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gizmos.circle(
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position.0.translation
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+ Vec3 {
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x: 0.0,
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y: 0.01,
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z: 0.0,
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},
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Vec3::Y,
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0.2,
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Color::RED,
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);
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tracking_transform = position.0;
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}
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Err(_) => info!("too many tracking roots"),
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}
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//draw the hands
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draw_hand_gizmo(&mut gizmos, &controller, Hand::Right);
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draw_hand_gizmo(&mut gizmos, &controller, Hand::Left);
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let left_transform = left_controller_query.get_single().unwrap().0;
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let right_transform = right_controller_query.get_single().unwrap().0;
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draw_hand_gizmo(&mut gizmos, &controller, Hand::Right, right_transform);
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draw_hand_gizmo(&mut gizmos, &controller, Hand::Left, left_transform);
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}
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fn draw_hand_gizmo(gizmos: &mut Gizmos, controller: &OculusControllerRef<'_>, hand: Hand) {
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fn draw_hand_gizmo(
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gizmos: &mut Gizmos,
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controller: &OculusControllerRef<'_>,
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hand: Hand,
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hand_transform: &GlobalTransform,
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) {
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match hand {
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Hand::Left => {
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//get left controller
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let left_controller = controller.grip_space(Hand::Left);
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let left_color = Color::YELLOW_GREEN;
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let off_color = Color::BLUE;
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let touch_color = Color::GREEN;
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@@ -50,9 +93,9 @@ fn draw_hand_gizmo(gizmos: &mut Gizmos, controller: &OculusControllerRef<'_>, ha
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let grip_quat_offset = Quat::from_rotation_x(-1.4);
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let face_quat_offset = Quat::from_rotation_x(1.05);
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let controller_vec3 = left_controller.0.pose.position.to_vec3();
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let controller_quat = left_controller.0.pose.orientation.to_quat();
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let trans = hand_transform.compute_transform();
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let controller_vec3 = trans.translation;
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let controller_quat = trans.rotation;
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let face_quat = controller_quat.mul_quat(face_quat_offset);
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let face_quat_normal = face_quat.mul_vec3(Vec3::Z);
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@@ -149,7 +192,6 @@ fn draw_hand_gizmo(gizmos: &mut Gizmos, controller: &OculusControllerRef<'_>, ha
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}
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Hand::Right => {
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//get right controller
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let right_controller = controller.grip_space(Hand::Right);
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let right_color = Color::YELLOW_GREEN;
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let off_color = Color::BLUE;
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let touch_color = Color::GREEN;
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@@ -158,11 +200,14 @@ fn draw_hand_gizmo(gizmos: &mut Gizmos, controller: &OculusControllerRef<'_>, ha
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let grip_quat_offset = Quat::from_rotation_x(-1.4);
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let face_quat_offset = Quat::from_rotation_x(1.05);
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let controller_vec3 = right_controller.0.pose.position.to_vec3();
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let controller_quat = right_controller.0.pose.orientation.to_quat();
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let trans = hand_transform.compute_transform();
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let controller_vec3 = trans.translation;
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let controller_quat = trans.rotation;
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let face_quat = controller_quat.mul_quat(face_quat_offset);
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let face_quat_normal = face_quat.mul_vec3(Vec3::Z);
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let squeeze = controller.squeeze(Hand::Right);
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//info!("{:?}", squeeze);
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//grip
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gizmos.rect(
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controller_vec3,
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@@ -1,6 +1,8 @@
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pub mod controllers;
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pub mod debug_gizmos;
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pub mod oculus_touch;
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pub mod prototype_locomotion;
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pub mod trackers;
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pub mod xr_camera;
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use crate::resources::XrSession;
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@@ -10,12 +12,17 @@ use crate::xr_input::oculus_touch::{setup_oculus_controller, ActionSets};
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use crate::xr_input::xr_camera::{xr_camera_head_sync, Eye, XRProjection, XrCameraBundle};
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use bevy::app::{App, PostUpdate, Startup};
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use bevy::log::warn;
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use bevy::prelude::IntoSystemConfigs;
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use bevy::prelude::{Commands, Plugin, PreUpdate, Quat, Res, Vec3};
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use bevy::prelude::{BuildChildren, IntoSystemConfigs};
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use bevy::prelude::{Commands, Plugin, PreUpdate, Quat, Res, SpatialBundle, Update, Vec3};
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use bevy::render::camera::CameraProjectionPlugin;
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use bevy::render::view::{update_frusta, VisibilitySystems};
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use bevy::transform::TransformSystem;
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use self::trackers::{
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adopt_open_xr_trackers, update_open_xr_controllers, OpenXRLeftEye, OpenXRRightEye,
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OpenXRTrackingRoot,
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};
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#[derive(Copy, Clone)]
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pub struct OpenXrInput {
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pub controller_type: XrControllerType,
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@@ -25,6 +32,7 @@ pub enum Hand {
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Left,
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Right,
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}
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impl OpenXrInput {
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pub fn new(controller_type: XrControllerType) -> Self {
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Self { controller_type }
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@@ -39,8 +47,12 @@ impl Plugin for OpenXrInput {
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app.add_systems(Startup, setup_oculus_controller);
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}
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}
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//adopt any new trackers
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app.add_systems(PreUpdate, adopt_open_xr_trackers);
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app.add_systems(PreUpdate, action_set_system);
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app.add_systems(PreUpdate, xr_camera_head_sync.after(xr_begin_frame));
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//update controller trackers
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app.add_systems(Update, update_open_xr_controllers);
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app.add_systems(
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PostUpdate,
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update_frusta::<XRProjection>
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@@ -52,8 +64,18 @@ impl Plugin for OpenXrInput {
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}
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fn setup_xr_cameras(mut commands: Commands) {
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commands.spawn(XrCameraBundle::new(Eye::Right));
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commands.spawn(XrCameraBundle::new(Eye::Left));
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//this needs to do the whole xr tracking volume not just cameras
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//get the root?
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let tracking_root = commands
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.spawn((SpatialBundle::default(), OpenXRTrackingRoot))
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.id();
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let right = commands
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.spawn((XrCameraBundle::new(Eye::Right), OpenXRRightEye))
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.id();
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let left = commands
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.spawn((XrCameraBundle::new(Eye::Left), OpenXRLeftEye))
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.id();
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commands.entity(tracking_root).push_children(&[right, left]);
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}
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fn action_set_system(action_sets: Res<ActionSets>, session: Res<XrSession>) {
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188
src/xr_input/prototype_locomotion.rs
Normal file
188
src/xr_input/prototype_locomotion.rs
Normal file
@@ -0,0 +1,188 @@
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use std::f32::consts::PI;
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use bevy::{
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prelude::*,
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time::{Time, Timer, TimerMode},
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};
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use crate::{
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input::XrInput,
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resources::{XrFrameState, XrInstance, XrSession, XrViews},
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};
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use super::{
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oculus_touch::OculusController, trackers::OpenXRTrackingRoot, Hand, QuatConv, Vec3Conv,
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};
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pub enum LocomotionType {
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Head,
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Hand,
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}
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pub enum RotationType {
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Smooth,
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Snap,
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}
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#[derive(Resource)]
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pub struct RotationTimer {
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pub timer: Timer,
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}
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#[derive(Resource)]
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pub struct PrototypeLocomotionConfig {
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pub locomotion_type: LocomotionType,
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pub locomotion_speed: f32,
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pub rotation_type: RotationType,
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pub snap_angle: f32,
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pub smooth_rotation_speed: f32,
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pub rotation_stick_deadzone: f32,
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pub rotation_timer: RotationTimer,
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}
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impl Default for PrototypeLocomotionConfig {
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fn default() -> Self {
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Self {
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locomotion_type: LocomotionType::Hand,
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locomotion_speed: 1.0,
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rotation_type: RotationType::Smooth,
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snap_angle: 45.0 * (PI / 180.0),
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smooth_rotation_speed: 0.5 * PI,
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rotation_stick_deadzone: 0.2,
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rotation_timer: RotationTimer {
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timer: Timer::from_seconds(1.0, TimerMode::Once),
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},
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}
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}
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}
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pub fn proto_locomotion(
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time: Res<Time>,
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mut tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
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oculus_controller: Res<OculusController>,
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frame_state: Res<XrFrameState>,
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xr_input: Res<XrInput>,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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views: ResMut<XrViews>,
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mut gizmos: Gizmos,
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config_option: Option<ResMut<PrototypeLocomotionConfig>>,
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) {
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match config_option {
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Some(_) => (),
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None => {
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info!("no locomotion config");
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return;
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}
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}
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//i hate this but im too tired to think
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let mut config = config_option.unwrap();
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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//get controller
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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let root = tracking_root_query.get_single_mut();
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match root {
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Ok(mut position) => {
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//get the stick input and do some maths
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let stick = controller.thumbstick(Hand::Left);
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let input = Vec3::new(stick.x, 0.0, -stick.y);
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let mut reference_quat = Quat::IDENTITY;
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match config.locomotion_type {
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LocomotionType::Head => {
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let v = views.lock().unwrap();
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let views = v.get(0);
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match views {
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Some(view) => {
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reference_quat = view
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.pose
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.orientation
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.to_quat()
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.mul_quat(position.0.rotation);
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}
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None => return,
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}
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}
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LocomotionType::Hand => {
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let grip = controller.grip_space(Hand::Left);
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reference_quat = grip
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.0
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.pose
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.orientation
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.to_quat()
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.mul_quat(position.0.rotation);
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}
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}
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//TODO: do this correctly as just removing the y from the resultant vec3 isnt correct, but works well enough for now
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let mut locomotion_vec = reference_quat.mul_vec3(input);
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locomotion_vec.y = 0.0;
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position.0.translation +=
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locomotion_vec * config.locomotion_speed * time.delta_seconds();
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//now time for rotation
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match config.rotation_type {
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RotationType::Smooth => {
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//once again with the math
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let control_stick = controller.thumbstick(Hand::Right);
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let rot_input = -control_stick.x; //why is this negative i dont know
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if rot_input.abs() <= config.rotation_stick_deadzone {
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return;
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}
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let smoth_rot = Quat::from_rotation_y(
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rot_input * config.smooth_rotation_speed * time.delta_seconds(),
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);
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//apply rotation
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let v = views.lock().unwrap();
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let views = v.get(0);
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match views {
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Some(view) => {
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let mut hmd_translation = view.pose.position.to_vec3();
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hmd_translation.y = 0.0;
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let local = position.0.translation;
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let global = position.0.rotation.mul_vec3(hmd_translation) + local;
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gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
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position.0.rotate_around(global, smoth_rot);
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}
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None => return,
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}
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}
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RotationType::Snap => {
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//tick the timer
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config.rotation_timer.timer.tick(time.delta());
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if config.rotation_timer.timer.finished() {
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//now we can snap turn?
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//once again with the math
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let control_stick = controller.thumbstick(Hand::Right);
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let rot_input = -control_stick.x;
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if rot_input.abs() <= config.rotation_stick_deadzone {
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return;
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}
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let dir: f32 = match rot_input > 0.0 {
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true => 1.0,
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false => -1.0,
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};
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let smoth_rot = Quat::from_rotation_y(config.snap_angle * dir);
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//apply rotation
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let v = views.lock().unwrap();
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let views = v.get(0);
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match views {
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Some(view) => {
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let mut hmd_translation = view.pose.position.to_vec3();
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hmd_translation.y = 0.0;
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let local = position.0.translation;
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let global = position.0.rotation.mul_vec3(hmd_translation) + local;
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gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
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position.0.rotate_around(global, smoth_rot);
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}
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None => return,
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}
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config.rotation_timer.timer.reset();
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}
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}
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}
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}
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Err(_) => info!("too many tracking roots"),
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}
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}
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87
src/xr_input/trackers.rs
Normal file
87
src/xr_input/trackers.rs
Normal file
@@ -0,0 +1,87 @@
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use bevy::prelude::{Added, BuildChildren, Commands, Entity, Query, With, Res, Transform, Without, Component, info};
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use crate::{resources::{XrFrameState, XrInstance, XrSession}, input::XrInput};
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use super::{oculus_touch::OculusController, Hand, Vec3Conv, QuatConv};
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#[derive(Component)]
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pub struct OpenXRTrackingRoot;
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#[derive(Component)]
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pub struct OpenXRTracker;
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#[derive(Component)]
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pub struct OpenXRLeftEye;
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#[derive(Component)]
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pub struct OpenXRRightEye;
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#[derive(Component)]
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pub struct OpenXRHMD;
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#[derive(Component)]
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pub struct OpenXRLeftController;
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#[derive(Component)]
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pub struct OpenXRRightController;
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#[derive(Component)]
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pub struct OpenXRController;
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pub fn adopt_open_xr_trackers(
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query: Query<(Entity), Added<OpenXRTracker>>,
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||||
mut commands: Commands,
|
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tracking_root_query: Query<(Entity, With<OpenXRTrackingRoot>)>,
|
||||
) {
|
||||
let root = tracking_root_query.get_single();
|
||||
match root {
|
||||
Ok(thing) => {
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||||
// info!("root is");
|
||||
for tracker in query.iter() {
|
||||
info!("we got a new tracker");
|
||||
commands.entity(thing.0).add_child(tracker);
|
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}
|
||||
}
|
||||
Err(_) => info!("root isnt spawned yet?"),
|
||||
}
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||||
}
|
||||
|
||||
pub fn update_open_xr_controllers(
|
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oculus_controller: Res<OculusController>,
|
||||
mut left_controller_query: Query<(
|
||||
&mut Transform,
|
||||
With<OpenXRLeftController>,
|
||||
Without<OpenXRRightController>,
|
||||
)>,
|
||||
mut right_controller_query: Query<(
|
||||
&mut Transform,
|
||||
With<OpenXRRightController>,
|
||||
Without<OpenXRLeftController>,
|
||||
)>,
|
||||
frame_state: Res<XrFrameState>,
|
||||
instance: Res<XrInstance>,
|
||||
xr_input: Res<XrInput>,
|
||||
session: Res<XrSession>,
|
||||
) {
|
||||
//lock dat frame?
|
||||
let frame_state = *frame_state.lock().unwrap();
|
||||
//get controller
|
||||
let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
|
||||
//get left controller
|
||||
let left = controller.grip_space(Hand::Left);
|
||||
let left_postion = left.0.pose.position.to_vec3();
|
||||
|
||||
left_controller_query
|
||||
.get_single_mut()
|
||||
.unwrap()
|
||||
.0
|
||||
.translation = left_postion;
|
||||
|
||||
left_controller_query.get_single_mut().unwrap().0.rotation = left.0.pose.orientation.to_quat();
|
||||
//get right controller
|
||||
let right = controller.grip_space(Hand::Right);
|
||||
let right_postion = right.0.pose.position.to_vec3();
|
||||
|
||||
right_controller_query
|
||||
.get_single_mut()
|
||||
.unwrap()
|
||||
.0
|
||||
.translation = right_postion;
|
||||
|
||||
right_controller_query.get_single_mut().unwrap().0.rotation =
|
||||
right.0.pose.orientation.to_quat();
|
||||
}
|
||||
|
||||
@@ -46,6 +46,7 @@ pub enum XrCameraType {
|
||||
Xr(Eye),
|
||||
Flatscreen,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, Ord, PartialOrd)]
|
||||
pub enum Eye {
|
||||
Left = 0,
|
||||
@@ -222,6 +223,7 @@ pub fn xr_camera_head_sync(
|
||||
mut query: Query<(&mut Transform, &XrCameraType, &mut XRProjection)>,
|
||||
) {
|
||||
let mut f = || -> Option<()> {
|
||||
//TODO calculate HMD position
|
||||
for (mut transform, camera_type, mut xr_projection) in query.iter_mut() {
|
||||
let view_idx = match camera_type {
|
||||
XrCameraType::Xr(eye) => *eye as usize,
|
||||
|
||||
Reference in New Issue
Block a user