new renderer resource init
This commit is contained in:
@@ -16,6 +16,7 @@ wgpu-hal = "0.16.0"
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[dev-dependencies]
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bevy = { git = "https://github.com/awtterpip/bevy" }
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color-eyre = "0.6.2"
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[[example]]
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name = "xr"
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344
examples/xr.rs
344
examples/xr.rs
@@ -1,16 +1,217 @@
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//! A simple 3D scene with light shining over a cube sitting on a plane.
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use bevy_openxr::{DefaultXrPlugins, LEFT_XR_TEXTURE_HANDLE, RIGHT_XR_TEXTURE_HANDLE};
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use bevy::core_pipeline::core_3d;
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use bevy::core_pipeline::tonemapping::{DebandDither, Tonemapping};
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use bevy::ecs::prelude::{Bundle, Component, ReflectComponent};
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use bevy::math::Mat4;
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use bevy::prelude::Camera3d;
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use bevy::reflect::{std_traits::ReflectDefault, Reflect};
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use bevy::render::view::ColorGrading;
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use bevy::render::{
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camera::{Camera, CameraProjection, CameraRenderGraph},
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primitives::Frustum,
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view::VisibleEntities,
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};
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use bevy::transform::components::{GlobalTransform, Transform};
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// mostly copied from https://github.com/blaind/bevy_openxr/tree/main/crates/bevy_openxr/src/render_graph/camera
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use openxr::Fovf;
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#[derive(Bundle)]
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pub struct XrCameraBundle {
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pub camera: Camera,
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pub camera_render_graph: CameraRenderGraph,
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pub xr_projection: XRProjection,
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pub visible_entities: VisibleEntities,
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pub frustum: Frustum,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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pub camera_3d: Camera3d,
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pub tonemapping: Tonemapping,
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pub dither: DebandDither,
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pub color_grading: ColorGrading,
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}
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// NOTE: ideally Perspective and Orthographic defaults can share the same impl, but sadly it breaks rust's type inference
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impl Default for XrCameraBundle {
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fn default() -> Self {
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Self {
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camera_render_graph: CameraRenderGraph::new(core_3d::graph::NAME),
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camera: Default::default(),
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xr_projection: Default::default(),
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visible_entities: Default::default(),
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frustum: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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camera_3d: Default::default(),
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tonemapping: Default::default(),
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dither: DebandDither::Enabled,
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color_grading: ColorGrading::default(),
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}
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}
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}
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#[derive(Debug, Clone, Component, Reflect)]
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#[reflect(Component, Default)]
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pub struct XRProjection {
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pub near: f32,
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pub far: f32,
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#[reflect(ignore)]
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pub fov: Fovf,
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}
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impl Default for XRProjection {
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fn default() -> Self {
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Self {
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near: 0.1,
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far: 1000.,
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fov: Default::default(),
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}
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}
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}
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impl XRProjection {
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pub fn new(near: f32, far: f32, fov: Fovf) -> Self {
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XRProjection { near, far, fov }
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}
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}
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impl CameraProjection for XRProjection {
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// =============================================================================
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// math code adapted from
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// https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/src/common/xr_linear.h
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// Copyright (c) 2017 The Khronos Group Inc.
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// Copyright (c) 2016 Oculus VR, LLC.
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// SPDX-License-Identifier: Apache-2.0
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// =============================================================================
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fn get_projection_matrix(&self) -> Mat4 {
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// symmetric perspective for debugging
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// let x_fov = (self.fov.angle_left.abs() + self.fov.angle_right.abs());
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// let y_fov = (self.fov.angle_up.abs() + self.fov.angle_down.abs());
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// return Mat4::perspective_infinite_reverse_rh(y_fov, x_fov / y_fov, self.near);
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let fov = self.fov;
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let is_vulkan_api = false; // FIXME wgpu probably abstracts this
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let near_z = self.near;
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let far_z = -1.; // use infinite proj
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// let far_z = self.far;
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let tan_angle_left = fov.angle_left.tan();
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let tan_angle_right = fov.angle_right.tan();
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let tan_angle_down = fov.angle_down.tan();
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let tan_angle_up = fov.angle_up.tan();
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let tan_angle_width = tan_angle_right - tan_angle_left;
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// Set to tanAngleDown - tanAngleUp for a clip space with positive Y
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// down (Vulkan). Set to tanAngleUp - tanAngleDown for a clip space with
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// positive Y up (OpenGL / D3D / Metal).
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// const float tanAngleHeight =
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// graphicsApi == GRAPHICS_VULKAN ? (tanAngleDown - tanAngleUp) : (tanAngleUp - tanAngleDown);
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let tan_angle_height = if is_vulkan_api {
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tan_angle_down - tan_angle_up
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} else {
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tan_angle_up - tan_angle_down
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};
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// Set to nearZ for a [-1,1] Z clip space (OpenGL / OpenGL ES).
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// Set to zero for a [0,1] Z clip space (Vulkan / D3D / Metal).
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// const float offsetZ =
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// (graphicsApi == GRAPHICS_OPENGL || graphicsApi == GRAPHICS_OPENGL_ES) ? nearZ : 0;
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// FIXME handle enum of graphics apis
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let offset_z = 0.;
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let mut cols: [f32; 16] = [0.0; 16];
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if far_z <= near_z {
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// place the far plane at infinity
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cols[0] = 2. / tan_angle_width;
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cols[4] = 0.;
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cols[8] = (tan_angle_right + tan_angle_left) / tan_angle_width;
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cols[12] = 0.;
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cols[1] = 0.;
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cols[5] = 2. / tan_angle_height;
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cols[9] = (tan_angle_up + tan_angle_down) / tan_angle_height;
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cols[13] = 0.;
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cols[2] = 0.;
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cols[6] = 0.;
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cols[10] = -1.;
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cols[14] = -(near_z + offset_z);
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cols[3] = 0.;
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cols[7] = 0.;
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cols[11] = -1.;
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cols[15] = 0.;
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// bevy uses the _reverse_ infinite projection
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// https://dev.theomader.com/depth-precision/
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let z_reversal = Mat4::from_cols_array_2d(&[
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[1f32, 0., 0., 0.],
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[0., 1., 0., 0.],
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[0., 0., -1., 0.],
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[0., 0., 1., 1.],
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]);
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return z_reversal * Mat4::from_cols_array(&cols);
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} else {
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// normal projection
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cols[0] = 2. / tan_angle_width;
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cols[4] = 0.;
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cols[8] = (tan_angle_right + tan_angle_left) / tan_angle_width;
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cols[12] = 0.;
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cols[1] = 0.;
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cols[5] = 2. / tan_angle_height;
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cols[9] = (tan_angle_up + tan_angle_down) / tan_angle_height;
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cols[13] = 0.;
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cols[2] = 0.;
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cols[6] = 0.;
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cols[10] = -(far_z + offset_z) / (far_z - near_z);
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cols[14] = -(far_z * (near_z + offset_z)) / (far_z - near_z);
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cols[3] = 0.;
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cols[7] = 0.;
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cols[11] = -1.;
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cols[15] = 0.;
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}
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Mat4::from_cols_array(&cols)
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}
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fn update(&mut self, _width: f32, _height: f32) {}
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fn far(&self) -> f32 {
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self.far
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}
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}
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use bevy::render::camera::CameraProjectionPlugin;
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use bevy::render::view::{update_frusta, VisibilitySystems};
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use bevy::transform::TransformSystem;
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use bevy::{prelude::*, render::camera::RenderTarget};
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use bevy::prelude::Component;
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use bevy::render::camera::Viewport;
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use bevy_openxr::input::XrInput;
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use bevy_openxr::resources::{XrInstance, XrSession, XrViews};
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use bevy_openxr::resources::{XrFrameState, XrSession, XrViews};
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use bevy_openxr::{DefaultXrPlugins, LEFT_XR_TEXTURE_HANDLE, RIGHT_XR_TEXTURE_HANDLE};
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use openxr::ActiveActionSet;
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fn main() {
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color_eyre::install().unwrap();
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info!("Running `openxr-6dof` skill");
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App::new()
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.add_plugins(DefaultXrPlugins)
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.add_plugins(CameraProjectionPlugin::<XRProjection>::default())
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.add_systems(Startup, setup)
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.add_systems(Update, head_movement)
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.add_systems(PreUpdate, head_movement)
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.add_systems(PreUpdate, hands)
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.add_systems(
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PostUpdate,
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update_frusta::<XRProjection>
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.after(TransformSystem::TransformPropagate)
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.before(VisibilitySystems::UpdatePerspectiveFrusta),
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)
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.run();
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}
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@@ -21,7 +222,6 @@ enum CameraType {
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Middle,
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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@@ -36,7 +236,7 @@ fn setup(
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});
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
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material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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@@ -52,19 +252,19 @@ fn setup(
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..default()
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});
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// camera
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commands.spawn((Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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commands.spawn((
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Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0)
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.looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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}, CameraType::Middle));
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},
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CameraType::Middle,
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));
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// let viewport = Viewport{
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// physical_position: Default::default(),
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// physical_size: UVec2::splat(2000),
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// depth: 0.0..1.0,
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// };
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commands.spawn((Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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commands.spawn((
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XrCameraBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0)
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.looking_at(Vec3::ZERO, Vec3::Y),
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camera: Camera {
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order: -1,
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target: RenderTarget::TextureView(LEFT_XR_TEXTURE_HANDLE),
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@@ -72,9 +272,13 @@ fn setup(
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..default()
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},
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..default()
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}, CameraType::Left));
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commands.spawn((Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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},
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CameraType::Left,
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));
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commands.spawn((
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XrCameraBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0)
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.looking_at(Vec3::ZERO, Vec3::Y),
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camera: Camera {
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order: -1,
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target: RenderTarget::TextureView(RIGHT_XR_TEXTURE_HANDLE),
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@@ -82,25 +286,65 @@ fn setup(
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..default()
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},
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..default()
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}, CameraType::Right));
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},
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CameraType::Right,
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));
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}
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fn head_movement(views: ResMut<XrViews>, mut query: Query<(&mut Transform, &Camera, &CameraType)>) {
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fn hands(
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mut gizmos: Gizmos,
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xr_input: Res<XrInput>,
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session: Res<XrSession>,
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frame_state: Res<XrFrameState>,
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) {
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//let pose = xr_input.left_action.create_space(Session::clone(&session), Path, Posef::IDENTITY).unwrap();
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let act = ActiveActionSet::new(&xr_input.action_set);
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session.sync_actions(&[act]).unwrap();
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frame_state.lock().unwrap().map(|a| {
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//let b = pose.locate(&*xr_input.stage, a.predicted_display_time).unwrap();
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let b = xr_input
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.left_space
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.relate(&xr_input.stage, a.predicted_display_time)
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.unwrap();
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gizmos.rect(
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b.0.pose.position.to_vec3(),
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b.0.pose.orientation.to_quat(),
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Vec2::new(0.05, 0.2),
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Color::YELLOW_GREEN,
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);
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let c = xr_input
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.right_space
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.relate(&xr_input.stage, a.predicted_display_time)
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.unwrap();
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gizmos.rect(
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c.0.pose.position.to_vec3(),
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c.0.pose.orientation.to_quat(),
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Vec2::new(0.05, 0.2),
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Color::YELLOW_GREEN,
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)
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});
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}
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fn head_movement(
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views: ResMut<XrViews>,
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mut query: Query<(&mut Transform, &mut Camera, &CameraType, &mut XRProjection)>,
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) {
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let views = views.lock().unwrap();
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let mut f = || -> Option<()> {
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let midpoint = (views.get(0)?.pose.position.to_vec3()
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+ views.get(1)?.pose.position.to_vec3())
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/ 2.;
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for (mut t, _, camera_type) in query.iter_mut() {
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for (mut t, _, camera_type, _) in query.iter_mut() {
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match camera_type {
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CameraType::Left => {
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t.translation = views.get(0)?.pose.position.to_vec3()
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},
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}
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CameraType::Right => {
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t.translation = views.get(1)?.pose.position.to_vec3()
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},
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}
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CameraType::Middle => {
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t.translation = midpoint;
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},
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}
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}
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}
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let left_rot = views.get(0).unwrap().pose.orientation.to_quat();
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@@ -110,34 +354,29 @@ fn head_movement(views: ResMut<XrViews>, mut query: Query<(&mut Transform, &Came
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} else {
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right_rot.slerp(left_rot, 0.5)
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};
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for (mut t, _, camera_type) in query.iter_mut() {
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for (mut t, _, camera_type, _) in query.iter_mut() {
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match camera_type {
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CameraType::Left => {
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t.rotation = left_rot
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},
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CameraType::Right => {
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t.rotation = right_rot
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},
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CameraType::Left => t.rotation = left_rot,
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CameraType::Right => t.rotation = right_rot,
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CameraType::Middle => {
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t.rotation = mid_rot;
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},
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}
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}
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}
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for (mut transform, _cam, camera_type, mut xr_projection) in query.iter_mut() {
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let view_idx = match camera_type {
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CameraType::Left => 0,
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CameraType::Right => 1,
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CameraType::Middle => panic!(),
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};
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let view = views.get(view_idx).unwrap();
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xr_projection.fov = view.fov;
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// for (mut projection, mut transform, eye) in cam.iter_mut() {
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// let view_idx = match eye {
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// Eye::Left => 0,
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// Eye::Right => 1,
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// };
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// let view = views.get(view_idx).unwrap();
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//
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// projection.fov = view.fov;
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//
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// transform.rotation = view.pose.orientation.to_quat();
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// let pos = view.pose.position;
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// transform.translation = pos.to_vec3();
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// }
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transform.rotation = view.pose.orientation.to_quat();
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let pos = view.pose.position;
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transform.translation = pos.to_vec3();
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}
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Some(())
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};
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@@ -161,10 +400,3 @@ impl QuatConv for openxr::Quaternionf {
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Quat::from_xyzw(self.x, self.y, self.z, self.w)
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}
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}
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// fn head_movement(right_camera: Query<(&mut Transform, &RightCamera), Without<LeftCamera>>, left_camera: Query<(&mut Transform, &LeftCamera), Without<RightCamera>>, xr_input: Res<bevy_openxr::input::XrInput>, instance: Res<XrInstance>, session: Res<XrSession>) {
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//
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// // let stage =
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// // session.create_reference_space(openxr::ReferenceSpaceType::VIEW, openxr::Posef::IDENTITY).unwrap();
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// // eprintln!("a: {:#?}", stage.locate(&xr_input.stage, xr_input.action_set.).unwrap().pose);
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// }
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133
src/lib.rs
133
src/lib.rs
@@ -1,18 +1,22 @@
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mod graphics;
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pub mod input;
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pub mod resource_macros;
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pub mod resources;
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mod graphics;
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use std::sync::{Arc, Mutex};
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use bevy::app::PluginGroupBuilder;
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use bevy::ecs::system::SystemState;
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use bevy::prelude::*;
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use bevy::render::camera::{ManualTextureViews, ManualTextureView, ManualTextureViewHandle};
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use bevy::render::{FutureRendererResources, RenderPlugin, RenderApp, Render, RenderSet};
|
||||
use bevy::render::camera::{ManualTextureView, ManualTextureViewHandle, ManualTextureViews};
|
||||
use bevy::render::renderer::{RenderAdapterInfo, RenderAdapter, RenderDevice, RenderQueue};
|
||||
use bevy::render::settings::RenderSettings;
|
||||
use bevy::render::{Render, RenderApp, RenderPlugin, RenderSet};
|
||||
use bevy::window::{PrimaryWindow, RawHandleWrapper};
|
||||
use input::XrInput;
|
||||
use resources::*;
|
||||
use openxr as xr;
|
||||
use resources::*;
|
||||
use wgpu::Instance;
|
||||
|
||||
const VIEW_TYPE: xr::ViewConfigurationType = xr::ViewConfigurationType::PRIMARY_STEREO;
|
||||
|
||||
@@ -44,36 +48,44 @@ pub struct FutureXrResources(
|
||||
|
||||
impl Plugin for OpenXrPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
let future_renderer_resources_wrapper = Arc::new(Mutex::new(None));
|
||||
app.insert_resource(FutureRendererResources(
|
||||
future_renderer_resources_wrapper.clone(),
|
||||
));
|
||||
|
||||
let future_xr_resources_wrapper = Arc::new(Mutex::new(None));
|
||||
app.insert_resource(FutureXrResources(
|
||||
future_xr_resources_wrapper.clone()
|
||||
));
|
||||
app.insert_resource(FutureXrResources(future_xr_resources_wrapper.clone()));
|
||||
|
||||
let mut system_state: SystemState<Query<&RawHandleWrapper, With<PrimaryWindow>>> =
|
||||
SystemState::new(&mut app.world);
|
||||
let primary_window = system_state.get(&app.world).get_single().ok().cloned();
|
||||
|
||||
bevy::tasks::IoTaskPool::get()
|
||||
.spawn_local(async move {
|
||||
let (device, queue, adapter_info, render_adapter, instance, xr_instance, session, blend_mode, session_running, frame_waiter, swapchain, input, views, frame_state) = graphics::initialize_xr_graphics(primary_window).unwrap();
|
||||
let (
|
||||
device,
|
||||
queue,
|
||||
adapter_info,
|
||||
render_adapter,
|
||||
instance,
|
||||
xr_instance,
|
||||
session,
|
||||
blend_mode,
|
||||
session_running,
|
||||
frame_waiter,
|
||||
swapchain,
|
||||
input,
|
||||
views,
|
||||
frame_state,
|
||||
) = graphics::initialize_xr_graphics(primary_window).unwrap();
|
||||
debug!("Configured wgpu adapter Limits: {:#?}", device.limits());
|
||||
debug!("Configured wgpu adapter Features: {:#?}", device.features());
|
||||
let mut future_renderer_resources_inner =
|
||||
future_renderer_resources_wrapper.lock().unwrap();
|
||||
*future_renderer_resources_inner =
|
||||
Some((device, queue, adapter_info, render_adapter, instance));
|
||||
let mut future_xr_resources_inner = future_xr_resources_wrapper.lock().unwrap();
|
||||
*future_xr_resources_inner =
|
||||
Some((xr_instance, session, blend_mode, session_running, frame_waiter, swapchain, input, views, frame_state));
|
||||
})
|
||||
.detach();
|
||||
|
||||
|
||||
*future_xr_resources_inner = Some((
|
||||
xr_instance,
|
||||
session,
|
||||
blend_mode,
|
||||
session_running,
|
||||
frame_waiter,
|
||||
swapchain,
|
||||
input,
|
||||
views,
|
||||
frame_state,
|
||||
));
|
||||
app.add_plugins(DefaultPlugins.set(RenderPlugin { render_settings: RenderSettings::Manual(device, queue, adapter_info, render_adapter, Mutex::new(instance))}));
|
||||
}
|
||||
|
||||
fn ready(&self, app: &App) -> bool {
|
||||
@@ -84,13 +96,20 @@ impl Plugin for OpenXrPlugin {
|
||||
}
|
||||
|
||||
fn finish(&self, app: &mut App) {
|
||||
if let Some(future_renderer_resources) =
|
||||
app.world.remove_resource::<FutureXrResources>()
|
||||
{
|
||||
let (instance, session, blend_mode, session_running, frame_waiter, swapchain, input, views, frame_state) =
|
||||
future_renderer_resources.0.lock().unwrap().take().unwrap();
|
||||
if let Some(future_renderer_resources) = app.world.remove_resource::<FutureXrResources>() {
|
||||
let (
|
||||
xr_instance,
|
||||
session,
|
||||
blend_mode,
|
||||
session_running,
|
||||
frame_waiter,
|
||||
swapchain,
|
||||
input,
|
||||
views,
|
||||
frame_state,
|
||||
) = future_renderer_resources.0.lock().unwrap().take().unwrap();
|
||||
|
||||
app.insert_resource(instance.clone())
|
||||
app.insert_resource(xr_instance.clone())
|
||||
.insert_resource(session.clone())
|
||||
.insert_resource(blend_mode.clone())
|
||||
.insert_resource(session_running.clone())
|
||||
@@ -120,7 +139,8 @@ impl Plugin for OpenXrPlugin {
|
||||
drop(swapchain_mut);
|
||||
let render_app = app.sub_app_mut(RenderApp);
|
||||
|
||||
render_app.insert_resource(instance)
|
||||
render_app
|
||||
.insert_resource(xr_instance)
|
||||
.insert_resource(session)
|
||||
.insert_resource(blend_mode)
|
||||
.insert_resource(session_running)
|
||||
@@ -130,19 +150,25 @@ impl Plugin for OpenXrPlugin {
|
||||
.insert_resource(views)
|
||||
.insert_resource(frame_state);
|
||||
|
||||
render_app.add_systems(Render, (pre_frame.in_set(RenderSet::Prepare).before(post_frame), post_frame.in_set(RenderSet::Prepare), post_queue_submit.in_set(RenderSet::Cleanup)));
|
||||
render_app.add_systems(
|
||||
Render,
|
||||
(
|
||||
pre_frame.in_set(RenderSet::Prepare).before(post_frame),
|
||||
post_frame.in_set(RenderSet::Prepare),
|
||||
post_queue_submit.in_set(RenderSet::Cleanup),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
pub struct DefaultXrPlugins;
|
||||
|
||||
impl PluginGroup for DefaultXrPlugins {
|
||||
fn build(self) -> bevy::app::PluginGroupBuilder {
|
||||
DefaultPlugins
|
||||
.build()
|
||||
.add_before::<RenderPlugin, _>(OpenXrPlugin)
|
||||
fn build(self) -> PluginGroupBuilder {
|
||||
let mut group = PluginGroupBuilder::start::<Self>();
|
||||
group = group.add(OpenXrPlugin);
|
||||
group
|
||||
}
|
||||
}
|
||||
|
||||
@@ -155,7 +181,7 @@ pub fn pre_frame(
|
||||
swapchain: Res<XrSwapchain>,
|
||||
xr_input: Res<XrInput>,
|
||||
mut manual_texture_views: ResMut<ManualTextureViews>,
|
||||
){
|
||||
) {
|
||||
while let Some(event) = instance.poll_event(&mut Default::default()).unwrap() {
|
||||
use xr::Event::*;
|
||||
match event {
|
||||
@@ -172,15 +198,11 @@ pub fn pre_frame(
|
||||
session.end().unwrap();
|
||||
session_running.store(false, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
xr::SessionState::EXITING | xr::SessionState::LOSS_PENDING => {
|
||||
return
|
||||
}
|
||||
xr::SessionState::EXITING | xr::SessionState::LOSS_PENDING => return,
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
InstanceLossPending(_) => {
|
||||
return
|
||||
}
|
||||
InstanceLossPending(_) => return,
|
||||
EventsLost(e) => {
|
||||
warn!("lost {} XR events", e.lost_event_count());
|
||||
}
|
||||
@@ -190,7 +212,7 @@ pub fn pre_frame(
|
||||
if !session_running.load(std::sync::atomic::Ordering::Relaxed) {
|
||||
// Don't grind up the CPU
|
||||
std::thread::sleep(std::time::Duration::from_millis(10));
|
||||
return
|
||||
return;
|
||||
}
|
||||
|
||||
*frame_state.lock().unwrap() = Some(frame_waiter.lock().unwrap().wait().unwrap());
|
||||
@@ -228,11 +250,18 @@ pub fn post_frame(
|
||||
session: Res<XrSession>,
|
||||
xr_frame_state: Res<XrFrameState>,
|
||||
) {
|
||||
*views.lock().unwrap() = session.locate_views(
|
||||
*views.lock().unwrap() = session
|
||||
.locate_views(
|
||||
VIEW_TYPE,
|
||||
xr_frame_state.lock().unwrap().unwrap().predicted_display_time,
|
||||
xr_frame_state
|
||||
.lock()
|
||||
.unwrap()
|
||||
.unwrap()
|
||||
.predicted_display_time,
|
||||
&input.stage,
|
||||
).unwrap().1;
|
||||
)
|
||||
.unwrap()
|
||||
.1;
|
||||
}
|
||||
|
||||
pub fn post_queue_submit(
|
||||
@@ -245,5 +274,9 @@ pub fn post_queue_submit(
|
||||
let xr_frame_state = xr_frame_state.lock().unwrap().unwrap();
|
||||
let views = &*views.lock().unwrap();
|
||||
let stage = &input.stage;
|
||||
swapchain.lock().unwrap().post_queue_submit(xr_frame_state, views, stage, **environment_blend_mode).unwrap();
|
||||
swapchain
|
||||
.lock()
|
||||
.unwrap()
|
||||
.post_queue_submit(xr_frame_state, views, stage, **environment_blend_mode)
|
||||
.unwrap();
|
||||
}
|
||||
Reference in New Issue
Block a user