pulled debug rendering into its own plugin
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@@ -5,7 +5,7 @@ use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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use bevy::prelude::*;
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use bevy::transform::components::Transform;
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use bevy_openxr::xr_input::hand::OpenXrHandInput;
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use bevy_openxr::xr_input::hand::{OpenXrHandInput, HandInputDebugRenderer};
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use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_openxr::xr_input::trackers::{
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OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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@@ -26,6 +26,7 @@ fn main() {
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.insert_resource(PrototypeLocomotionConfig::default())
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.add_systems(Startup, spawn_controllers_example)
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.add_plugins(OpenXrHandInput)
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.add_plugins(HandInputDebugRenderer)
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.run();
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}
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@@ -28,13 +28,22 @@ impl Plugin for OpenXrHandInput {
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fn build(&self, app: &mut bevy::prelude::App) {
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app.add_systems(Update, update_hand_skeletons)
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.add_systems(PreUpdate, update_hand_states)
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.add_systems(PostUpdate, draw_hand_entities)
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.add_systems(Startup, spawn_hand_entities)
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.insert_resource(HandStatesResource::default())
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.insert_resource(HandInputSource::default());
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}
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}
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/// add debug renderer for controllers
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#[derive(Default)]
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pub struct HandInputDebugRenderer;
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impl Plugin for HandInputDebugRenderer{
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fn build(&self, app: &mut bevy::prelude::App) {
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app.add_systems(PostUpdate, draw_hand_entities);
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}
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}
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#[derive(Resource)]
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pub enum HandInputSource {
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Emulated,
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