added the other metacarpals
This commit is contained in:
@@ -176,7 +176,7 @@ fn spawn_capsule(
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));
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}
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#[derive(Component, PartialEq)]
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#[derive(Component, PartialEq, Debug)]
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pub enum PhysicsHandBone {
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Palm,
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Wrist,
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@@ -238,52 +238,162 @@ fn spawn_physics_hands(mut commands: Commands) {
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// SolverGroups::new(self_group, interaction_group),
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PhysicsHandBone::ThumbMetacarpal,
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BoneInitState::False,
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Hand::Right,
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));
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//index
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//spawn the thing
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commands.spawn((
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SpatialBundle::default(),
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Collider::capsule(
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Vec3 {
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x: 0.0,
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y: -0.0575,
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z: 0.0,
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},
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Vec3 {
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x: 0.0,
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y: 0.0575,
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z: 0.0,
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},
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radius,
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),
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RigidBody::KinematicPositionBased,
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// CollisionGroups::new(self_group, interaction_group),
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// SolverGroups::new(self_group, interaction_group),
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PhysicsHandBone::IndexMetacarpal,
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BoneInitState::False,
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Hand::Right,
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));
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//middle
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//spawn the thing
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commands.spawn((
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SpatialBundle::default(),
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Collider::capsule(
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Vec3 {
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x: 0.0,
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y: -0.0575,
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z: 0.0,
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},
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Vec3 {
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x: 0.0,
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y: 0.0575,
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z: 0.0,
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},
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radius,
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),
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RigidBody::KinematicPositionBased,
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// CollisionGroups::new(self_group, interaction_group),
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// SolverGroups::new(self_group, interaction_group),
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PhysicsHandBone::MiddleMetacarpal,
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BoneInitState::False,
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Hand::Right,
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));
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//ring
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//spawn the thing
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commands.spawn((
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SpatialBundle::default(),
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Collider::capsule(
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Vec3 {
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x: 0.0,
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y: -0.0575,
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z: 0.0,
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},
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Vec3 {
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x: 0.0,
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y: 0.0575,
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z: 0.0,
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},
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radius,
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),
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RigidBody::KinematicPositionBased,
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// CollisionGroups::new(self_group, interaction_group),
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// SolverGroups::new(self_group, interaction_group),
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PhysicsHandBone::RingMetacarpal,
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BoneInitState::False,
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Hand::Right,
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));
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//little
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//spawn the thing
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commands.spawn((
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SpatialBundle::default(),
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Collider::capsule(
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Vec3 {
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x: 0.0,
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y: -0.0575,
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z: 0.0,
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},
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Vec3 {
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x: 0.0,
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y: 0.0575,
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z: 0.0,
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},
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radius,
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),
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RigidBody::KinematicPositionBased,
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// CollisionGroups::new(self_group, interaction_group),
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// SolverGroups::new(self_group, interaction_group),
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PhysicsHandBone::LittleMetacarpal,
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BoneInitState::False,
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Hand::Right,
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));
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}
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fn update_physics_hands(
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HandRes: Option<Res<HandsResource>>,
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hands_res: Option<Res<HandsResource>>,
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mut bone_query: Query<(
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&mut Transform,
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&mut Collider,
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&PhysicsHandBone,
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&mut BoneInitState,
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&Hand,
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)>,
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hand_query: Query<(&Transform, &HandBone, &Hand, Without<PhysicsHandBone>)>,
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) {
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//sanity check do we even have hands?
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match HandRes {
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match hands_res {
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Some(res) => {
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//config stuff
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let radius = 0.010;
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//lets just do the Right ThumbMetacarpal for now
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let right_thumb_meta_entity = res.right.thumb.metacarpal;
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let right_thumb_prox_entity = res.right.thumb.proximal;
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//now we need their transforms
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let rtm = hand_query.get(right_thumb_meta_entity);
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let rtp = hand_query.get(right_thumb_prox_entity);
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let end = rtp.unwrap().0.translation - rtm.unwrap().0.translation;
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if(end.length() < 0.001){ //i hate this but we need to skip init if the length is zero
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return;
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}
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info!("end: {}", end.length());
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for mut bone in bone_query.iter_mut() {
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let hand_res = match bone.4 {
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Hand::Left => res.left,
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Hand::Right => res.right,
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};
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//lets just do the Right ThumbMetacarpal for now
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let (start_entity, end_entity) = get_start_and_end_entities(hand_res, bone.2);
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//now we need their transforms
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let start_components = hand_query.get(start_entity);
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let end_components = hand_query.get(end_entity);
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let direction =
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end_components.unwrap().0.translation - start_components.unwrap().0.translation;
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if direction.length() < 0.001 {
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//i hate this but we need to skip init if the length is zero
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return;
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}
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match *bone.3 {
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BoneInitState::True => {
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//if we are init then we just move em?
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*bone.0 = rtm.unwrap().0.clone().looking_at(rtp.unwrap().0.translation, Vec3::Y);
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},
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*bone.0 = start_components
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.unwrap()
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.0
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.clone()
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.looking_at(end_components.unwrap().0.translation, Vec3::Y);
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}
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BoneInitState::False => {
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if (*bone.2 == PhysicsHandBone::ThumbMetacarpal) {
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//build a new collider?
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*bone.1 = Collider::capsule(
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Vec3::splat(0.0),
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Vec3 { x: 0.0, y: 0.0, z: -end.length() },
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radius,
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);
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*bone.3 = BoneInitState::True;
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}
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//build a new collider?
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*bone.1 = Collider::capsule(
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Vec3::splat(0.0),
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Vec3 {
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x: 0.0,
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y: 0.0,
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z: -direction.length(),
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},
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radius,
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);
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*bone.3 = BoneInitState::True;
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}
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}
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}
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@@ -292,6 +402,80 @@ fn update_physics_hands(
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}
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}
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fn get_start_and_end_entities(hand_res: HandResource, bone: &PhysicsHandBone) -> (Entity, Entity) {
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match bone {
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PhysicsHandBone::Palm => return (hand_res.thumb.metacarpal, hand_res.thumb.proximal),
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PhysicsHandBone::Wrist => return (hand_res.thumb.metacarpal, hand_res.thumb.proximal),
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PhysicsHandBone::ThumbMetacarpal => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::ThumbProximal => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::ThumbDistal => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::ThumbTip => return (hand_res.thumb.metacarpal, hand_res.thumb.proximal),
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PhysicsHandBone::IndexMetacarpal => {
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return (hand_res.index.metacarpal, hand_res.index.proximal)
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}
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PhysicsHandBone::IndexProximal => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::IndexIntermediate => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::IndexDistal => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::IndexTip => return (hand_res.thumb.metacarpal, hand_res.thumb.proximal),
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PhysicsHandBone::MiddleMetacarpal => {
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return (hand_res.middle.metacarpal, hand_res.middle.proximal)
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}
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PhysicsHandBone::MiddleProximal => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::MiddleIntermediate => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::MiddleDistal => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::MiddleTip => return (hand_res.thumb.metacarpal, hand_res.thumb.proximal),
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PhysicsHandBone::RingMetacarpal => {
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return (hand_res.ring.metacarpal, hand_res.ring.proximal)
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}
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PhysicsHandBone::RingProximal => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::RingIntermediate => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::RingDistal => return (hand_res.thumb.metacarpal, hand_res.thumb.proximal),
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PhysicsHandBone::RingTip => return (hand_res.thumb.metacarpal, hand_res.thumb.proximal),
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PhysicsHandBone::LittleMetacarpal => {
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return (hand_res.little.metacarpal, hand_res.little.proximal)
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}
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PhysicsHandBone::LittleProximal => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::LittleIntermediate => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::LittleDistal => {
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return (hand_res.thumb.metacarpal, hand_res.thumb.proximal)
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}
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PhysicsHandBone::LittleTip => return (hand_res.thumb.metacarpal, hand_res.thumb.proximal),
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};
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}
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fn get_hand_res(res: &Res<'_, HandsResource>, hand: Hand) -> HandResource {
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match hand {
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Hand::Left => res.left.clone(),
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Hand::Right => res.right.clone(),
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}
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}
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#[derive(Event, Default)]
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pub struct SpawnCubeRequest;
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@@ -38,7 +38,7 @@ impl Plugin for OpenXrHandInput {
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#[derive(Default)]
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pub struct HandInputDebugRenderer;
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impl Plugin for HandInputDebugRenderer{
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impl Plugin for HandInputDebugRenderer {
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fn build(&self, app: &mut bevy::prelude::App) {
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app.add_systems(PostUpdate, draw_hand_entities);
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}
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@@ -56,12 +56,12 @@ impl Default for HandInputSource {
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}
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}
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#[derive(Resource, Default)]
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#[derive(Resource, Default, Clone, Copy)]
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pub struct HandsResource {
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pub left: HandResource,
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pub right: HandResource,
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}
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#[derive(Clone, Copy)]
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pub struct HandResource {
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pub palm: Entity,
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pub wrist: Entity,
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@@ -85,7 +85,7 @@ impl Default for HandResource {
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}
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}
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}
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#[derive(Clone, Copy)]
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pub struct ThumbResource {
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pub metacarpal: Entity,
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pub proximal: Entity,
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@@ -103,6 +103,7 @@ impl Default for ThumbResource {
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}
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}
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}
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#[derive(Clone, Copy)]
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pub struct IndexResource {
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pub metacarpal: Entity,
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pub proximal: Entity,
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@@ -122,6 +123,7 @@ impl Default for IndexResource {
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}
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}
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}
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#[derive(Clone, Copy)]
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pub struct MiddleResource {
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pub metacarpal: Entity,
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pub proximal: Entity,
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@@ -140,6 +142,7 @@ impl Default for MiddleResource {
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}
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}
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}
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#[derive(Clone, Copy)]
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pub struct RingResource {
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pub metacarpal: Entity,
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pub proximal: Entity,
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@@ -158,6 +161,7 @@ impl Default for RingResource {
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}
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}
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}
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#[derive(Clone, Copy)]
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pub struct LittleResource {
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pub metacarpal: Entity,
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pub proximal: Entity,
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