refactor(openxr): make environment blend modes a completely runtime feature, like it should and remove the fb_passthrough plugin from the default oxr plugins as quests now support blendmode based passthrough
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -19,12 +19,13 @@ fn main() {
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..OxrInitPlugin::default()
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}))
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.insert_resource(OxrSessionConfig {
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blend_modes: Some({
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blend_mode_preference: {
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vec![
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EnvironmentBlendMode::ALPHA_BLEND,
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EnvironmentBlendMode::ADDITIVE,
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EnvironmentBlendMode::OPAQUE,
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]
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}),
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},
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..OxrSessionConfig::default()
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})
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.insert_resource(ClearColor(Color::NONE))
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