refactor(openxr): make environment blend modes a completely runtime feature, like it should and remove the fb_passthrough plugin from the default oxr plugins as quests now support blendmode based passthrough
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -16,6 +16,7 @@ fn main() {
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..default()
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}))
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.add_plugins(bevy_mod_xr::hand_debug_gizmos::HandGizmosPlugin)
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.add_plugins(bevy_mod_openxr::features::fb_passthrough::OxrFbPassthroughPlugin)
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.add_systems(Startup, setup)
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.add_systems(Update, modify_msaa)
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.insert_resource(AmbientLight {
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