refactor(openxr): make environment blend modes a completely runtime feature, like it should and remove the fb_passthrough plugin from the default oxr plugins as quests now support blendmode based passthrough

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2025-07-21 02:30:34 +02:00
committed by Schmarni
parent 9569f591ac
commit 62cf605f4a
13 changed files with 84 additions and 60 deletions

View File

@@ -92,6 +92,6 @@ categories = [
# https://developer.android.com/studio/publish/app-signing
#
# !! IMPORTANT !!
[package.metadata.android.signing.release]
path = "./hotham_examples.keystore"
keystore_password = "chomsky-vigilant-spa"
# [package.metadata.android.signing.release]
# path = "./hotham_examples.keystore"
# keystore_password = "chomsky-vigilant-spa"

View File

@@ -16,6 +16,7 @@ fn main() {
..default()
}))
.add_plugins(bevy_mod_xr::hand_debug_gizmos::HandGizmosPlugin)
.add_plugins(bevy_mod_openxr::features::fb_passthrough::OxrFbPassthroughPlugin)
.add_systems(Startup, setup)
.add_systems(Update, modify_msaa)
.insert_resource(AmbientLight {