refactor(openxr): make environment blend modes a completely runtime feature, like it should and remove the fb_passthrough plugin from the default oxr plugins as quests now support blendmode based passthrough
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -13,10 +13,11 @@ fn main() -> AppExit {
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DefaultPlugins.build().disable::<PipelinedRenderingPlugin>(),
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))
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.insert_resource(OxrSessionConfig {
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blend_modes: Some(vec![
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blend_mode_preference: vec![
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EnvironmentBlendMode::ALPHA_BLEND,
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EnvironmentBlendMode::ADDITIVE,
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EnvironmentBlendMode::OPAQUE,
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]),
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],
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..default()
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})
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.add_plugins(bevy_mod_xr::hand_debug_gizmos::HandGizmosPlugin)
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