jittering fixed yes
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@@ -3,6 +3,7 @@ use bevy::{
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render::{
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camera::{ManualTextureView, ManualTextureViewHandle, ManualTextureViews, RenderTarget},
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extract_resource::ExtractResourcePlugin,
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view::ExtractedView,
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Render, RenderApp, RenderSet,
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},
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transform::TransformSystem,
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@@ -23,8 +24,10 @@ impl Plugin for XrRenderPlugin {
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PreUpdate,
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(
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init_views.run_if(resource_added::<XrGraphicsInfo>),
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insert_texture_views.run_if(session_started),
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wait_frame.run_if(session_started),
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insert_texture_views.run_if(session_started),
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locate_views.run_if(session_started),
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update_views.run_if(session_started),
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)
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.chain()
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.after(XrPreUpdateSet::HandleEvents),
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@@ -42,6 +45,9 @@ impl Plugin for XrRenderPlugin {
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// (insert_texture_views)
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// .chain()
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// .in_set(RenderSet::PrepareAssets),
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(locate_views, update_views_render_world)
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.chain()
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.in_set(RenderSet::PrepareAssets),
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(end_frame).chain().in_set(RenderSet::Cleanup),
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)
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.run_if(session_started),
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@@ -155,6 +161,26 @@ pub fn update_views(
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}
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}
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pub fn update_views_render_world(
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views: Res<XrViews>,
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root: Res<XrRootTransform>,
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mut query: Query<(&mut ExtractedView, &XrCamera)>,
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) {
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for (mut extracted_view, camera) in query.iter_mut() {
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let Some(view) = views.get(camera.0 as usize) else {
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continue;
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};
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let mut transform = Transform::IDENTITY;
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let openxr::Quaternionf { x, y, z, w } = view.pose.orientation;
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let rotation = Quat::from_xyzw(x, y, z, w);
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transform.rotation = rotation;
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let openxr::Vector3f { x, y, z } = view.pose.position;
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let translation = Vec3::new(x, y, z);
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transform.translation = translation;
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extracted_view.transform = root.0.mul_transform(transform);
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}
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}
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fn calculate_projection(near_z: f32, fov: openxr::Fovf) -> Mat4 {
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// symmetric perspective for debugging
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// let x_fov = (self.fov.angle_left.abs() + self.fov.angle_right.abs());
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