move to single crate for webxr and openxr
This commit is contained in:
@@ -1,107 +0,0 @@
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use std::{any::TypeId, marker::PhantomData};
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use bevy::app::{App, Plugin};
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use bevy::ecs::system::Resource;
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use bevy::math::Vec2;
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pub use bevy_xr_macros::Action;
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pub struct ActionPlugin<A: Action>(PhantomData<A>);
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impl<A: Action> Default for ActionPlugin<A> {
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fn default() -> Self {
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Self(Default::default())
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}
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}
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impl<A: Action> Plugin for ActionPlugin<A> {
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fn build(&self, app: &mut App) {
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app.init_resource::<ActionList>()
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.init_resource::<ActionState<A>>();
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app.world.resource_mut::<ActionList>().0.push(A::info());
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}
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}
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pub enum ActionType {
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Bool,
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Float,
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Vector,
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}
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pub trait ActionTy: Send + Sync + Default + Clone + Copy {
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const TYPE: ActionType;
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}
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impl ActionTy for bool {
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const TYPE: ActionType = ActionType::Bool;
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}
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impl ActionTy for f32 {
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const TYPE: ActionType = ActionType::Float;
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}
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impl ActionTy for Vec2 {
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const TYPE: ActionType = ActionType::Float;
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}
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pub trait Action: Send + Sync + 'static {
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type ActionType: ActionTy;
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fn info() -> ActionInfo;
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}
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pub struct ActionInfo {
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pub pretty_name: &'static str,
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pub name: &'static str,
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pub action_type: ActionType,
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pub type_id: TypeId,
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}
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#[derive(Resource, Default)]
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pub struct ActionList(pub Vec<ActionInfo>);
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#[derive(Resource)]
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pub struct ActionState<A: Action> {
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previous_state: A::ActionType,
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current_state: A::ActionType,
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}
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impl<A: Action> Default for ActionState<A> {
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fn default() -> Self {
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Self {
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previous_state: Default::default(),
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current_state: Default::default(),
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}
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}
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}
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impl<A: Action> ActionState<A> {
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pub fn current_state(&self) -> A::ActionType {
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self.current_state
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}
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pub fn previous_state(&self) -> A::ActionType {
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self.previous_state
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}
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pub fn set(&mut self, state: A::ActionType) {
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self.previous_state = std::mem::replace(&mut self.current_state, state);
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}
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}
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impl<A: Action<ActionType = bool>> ActionState<A> {
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pub fn pressed(&self) -> bool {
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self.current_state
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}
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pub fn just_pressed(&self) -> bool {
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self.previous_state == false && self.current_state == true
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}
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pub fn just_released(&self) -> bool {
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self.previous_state == true && self.current_state == false
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}
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pub fn press(&mut self) {
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self.current_state = true
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}
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}
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@@ -1,134 +0,0 @@
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use bevy::app::{App, Plugin, PostUpdate};
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use bevy::core_pipeline::core_3d::graph::Core3d;
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use bevy::core_pipeline::core_3d::Camera3d;
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use bevy::core_pipeline::tonemapping::{DebandDither, Tonemapping};
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use bevy::ecs::bundle::Bundle;
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use bevy::ecs::component::Component;
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use bevy::ecs::reflect::ReflectComponent;
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use bevy::ecs::schedule::IntoSystemConfigs;
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use bevy::math::{Mat4, Vec3A};
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use bevy::reflect::std_traits::ReflectDefault;
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use bevy::reflect::Reflect;
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use bevy::render::camera::{
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Camera, CameraMainTextureUsages, CameraProjection, CameraProjectionPlugin, CameraRenderGraph,
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Exposure,
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};
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use bevy::render::extract_component::{ExtractComponent, ExtractComponentPlugin};
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use bevy::render::primitives::Frustum;
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use bevy::render::view::{update_frusta, ColorGrading, VisibilitySystems, VisibleEntities};
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use bevy::transform::components::{GlobalTransform, Transform};
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use bevy::transform::TransformSystem;
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pub struct XrCameraPlugin;
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impl Plugin for XrCameraPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(CameraProjectionPlugin::<XrProjection>::default());
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app.add_systems(
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PostUpdate,
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update_frusta::<XrProjection>
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.after(TransformSystem::TransformPropagate)
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.before(VisibilitySystems::UpdatePerspectiveFrusta),
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);
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app.add_plugins((
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ExtractComponentPlugin::<XrProjection>::default(),
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ExtractComponentPlugin::<XrCamera>::default(),
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));
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}
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}
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#[derive(Debug, Clone, Component, Reflect, ExtractComponent)]
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#[reflect(Component, Default)]
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pub struct XrProjection {
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pub projection_matrix: Mat4,
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pub near: f32,
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}
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impl Default for XrProjection {
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fn default() -> Self {
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Self {
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near: 0.1,
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projection_matrix: Mat4::IDENTITY,
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}
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}
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}
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/// Marker component for an XR view. It is the backends responsibility to update this.
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#[derive(Clone, Copy, Component, ExtractComponent, Debug, Default)]
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pub struct XrCamera(pub u32);
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impl CameraProjection for XrProjection {
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fn get_projection_matrix(&self) -> Mat4 {
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self.projection_matrix
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}
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fn update(&mut self, _width: f32, _height: f32) {}
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fn far(&self) -> f32 {
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let far = self.projection_matrix.to_cols_array()[14]
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/ (self.projection_matrix.to_cols_array()[10] + 1.0);
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far
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}
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// TODO calculate this properly
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fn get_frustum_corners(&self, _z_near: f32, _z_far: f32) -> [Vec3A; 8] {
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let ndc_corners = [
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Vec3A::new(1.0, -1.0, 1.0), // Bottom-right far
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Vec3A::new(1.0, 1.0, 1.0), // Top-right far
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Vec3A::new(-1.0, 1.0, 1.0), // Top-left far
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Vec3A::new(-1.0, -1.0, 1.0), // Bottom-left far
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Vec3A::new(1.0, -1.0, -1.0), // Bottom-right near
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Vec3A::new(1.0, 1.0, -1.0), // Top-right near
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Vec3A::new(-1.0, 1.0, -1.0), // Top-left near
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Vec3A::new(-1.0, -1.0, -1.0), // Bottom-left near
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];
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let mut view_space_corners = [Vec3A::ZERO; 8];
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let inverse_matrix = self.projection_matrix.inverse();
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for (i, corner) in ndc_corners.into_iter().enumerate() {
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view_space_corners[i] = inverse_matrix.transform_point3a(corner);
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}
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view_space_corners
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}
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}
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#[derive(Bundle)]
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pub struct XrCameraBundle {
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pub camera: Camera,
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pub camera_render_graph: CameraRenderGraph,
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pub projection: XrProjection,
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pub visible_entities: VisibleEntities,
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pub frustum: Frustum,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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pub camera_3d: Camera3d,
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pub tonemapping: Tonemapping,
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pub dither: DebandDither,
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pub color_grading: ColorGrading,
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pub exposure: Exposure,
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pub main_texture_usages: CameraMainTextureUsages,
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pub view: XrCamera,
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}
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impl Default for XrCameraBundle {
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fn default() -> Self {
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Self {
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camera_render_graph: CameraRenderGraph::new(Core3d),
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camera: Default::default(),
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projection: Default::default(),
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visible_entities: Default::default(),
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frustum: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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camera_3d: Default::default(),
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tonemapping: Default::default(),
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color_grading: Default::default(),
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exposure: Default::default(),
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main_texture_usages: Default::default(),
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dither: DebandDither::Enabled,
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view: XrCamera(0),
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}
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}
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}
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@@ -1,4 +0,0 @@
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pub mod actions;
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pub mod camera;
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pub mod session;
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pub mod types;
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@@ -1,127 +0,0 @@
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use std::sync::{Arc, RwLock};
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use bevy::prelude::*;
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pub struct XrSessionPlugin;
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impl Plugin for XrSessionPlugin {
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fn build(&self, app: &mut App) {
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app.add_event::<CreateXrSession>()
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.add_event::<DestroyXrSession>()
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.add_event::<BeginXrSession>()
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.add_event::<EndXrSession>()
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.add_systems(
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PreUpdate,
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handle_session.run_if(resource_exists::<XrSharedStatus>),
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);
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}
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}
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#[derive(Resource, Clone)]
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pub struct XrSharedStatus(Arc<RwLock<XrStatus>>);
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impl XrSharedStatus {
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pub fn new(status: XrStatus) -> Self {
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Self(Arc::new(RwLock::new(status)))
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}
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pub fn get(&self) -> XrStatus {
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*self.0.read().unwrap()
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}
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pub fn set(&self, status: XrStatus) {
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*self.0.write().unwrap() = status;
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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#[repr(u8)]
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pub enum XrStatus {
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/// An XR session is not available here
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Unavailable,
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/// An XR session is available and ready to be created with a [`CreateXrSession`] event.
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Available,
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/// An XR session is created but not ready to begin.
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Idle,
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/// An XR session has been created and is ready to start rendering with a [`BeginXrSession`] event, or
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Ready,
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/// The XR session is running and can be stopped with an [`EndXrSession`] event.
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Running,
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/// The XR session is in the process of being stopped.
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Stopping,
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/// The XR session is in the process of being destroyed
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Exiting,
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}
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pub fn handle_session(
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status: Res<XrSharedStatus>,
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mut previous_status: Local<Option<XrStatus>>,
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mut create_session: EventWriter<CreateXrSession>,
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mut begin_session: EventWriter<BeginXrSession>,
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mut end_session: EventWriter<EndXrSession>,
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mut destroy_session: EventWriter<DestroyXrSession>,
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) {
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let current_status = status.get();
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if *previous_status != Some(current_status) {
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match current_status {
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XrStatus::Unavailable => {}
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XrStatus::Available => {
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create_session.send_default();
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}
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XrStatus::Idle => {}
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XrStatus::Ready => {
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begin_session.send_default();
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}
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XrStatus::Running => {}
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XrStatus::Stopping => {
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end_session.send_default();
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}
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XrStatus::Exiting => {
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destroy_session.send_default();
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}
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}
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}
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*previous_status = Some(current_status);
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}
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/// A [`Condition`](bevy::ecs::schedule::Condition) system that says if the XR session is available. Returns true as long as [`XrStatus`] exists and isn't [`Unavailable`](XrStatus::Unavailable).
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pub fn session_available(status: Option<Res<XrSharedStatus>>) -> bool {
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status.is_some_and(|s| s.get() != XrStatus::Unavailable)
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}
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/// A [`Condition`](bevy::ecs::schedule::Condition) system that says if the XR session is ready or running
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pub fn session_created(status: Option<Res<XrSharedStatus>>) -> bool {
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matches!(
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status.as_deref().map(XrSharedStatus::get),
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Some(XrStatus::Ready | XrStatus::Running)
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)
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}
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/// A [`Condition`](bevy::ecs::schedule::Condition) system that says if the XR session is running
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pub fn session_running(status: Option<Res<XrSharedStatus>>) -> bool {
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matches!(
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status.as_deref().map(XrSharedStatus::get),
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Some(XrStatus::Running)
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)
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}
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/// A function that returns a [`Condition`](bevy::ecs::schedule::Condition) system that says if an the [`XrStatus`] is in a specific state
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pub fn status_equals(status: XrStatus) -> impl FnMut(Option<Res<XrSharedStatus>>) -> bool {
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move |state: Option<Res<XrSharedStatus>>| state.is_some_and(|s| s.get() == status)
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}
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/// Event sent to backends to create an XR session. Should only be called in the [`XrStatus::Available`] state.
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#[derive(Event, Clone, Copy, Default)]
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pub struct CreateXrSession;
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/// Event sent to the backends to destroy an XR session.
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#[derive(Event, Clone, Copy, Default)]
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pub struct DestroyXrSession;
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/// Event sent to backends to begin an XR session. Should only be called in the [`XrStatus::Ready`] state.
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#[derive(Event, Clone, Copy, Default)]
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pub struct BeginXrSession;
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/// Event sent to backends to end an XR session. Should only be called in the [`XrStatus::Running`] state.
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#[derive(Event, Clone, Copy, Default)]
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pub struct EndXrSession;
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@@ -1,6 +0,0 @@
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use bevy::math::{Quat, Vec3};
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pub struct Pose {
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pub position: Vec3,
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pub orientation: Quat
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}
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Block a user