changed things to bevy_oxr instead of bevy_openxr and made the android example part of the workspace
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@@ -1,5 +1,5 @@
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[package]
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[package]
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name = "bevy_openxr"
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name = "bevy_oxr"
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version = "0.1.0"
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version = "0.1.0"
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edition = "2021"
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edition = "2021"
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@@ -7,6 +7,9 @@ edition = "2021"
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default = ["openxr/mint", "linked"]
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default = ["openxr/mint", "linked"]
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linked = ["openxr/linked"]
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linked = ["openxr/linked"]
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[workspace]
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members = [ "examples/android" ]
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[dependencies]
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[dependencies]
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anyhow = "1.0.75"
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anyhow = "1.0.75"
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ash = "0.37.3"
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ash = "0.37.3"
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@@ -29,7 +29,7 @@ target_sdk_version = 32
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# label = "Bevy Example"
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# label = "Bevy Example"
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[dependencies]
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[dependencies]
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bevy_openxr = { path = "../..", default-features = false }
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bevy_oxr = { path = "../..", default-features = false }
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bevy = "0.12"
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bevy = "0.12"
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openxr = { git = "https://github.com/Ralith/openxrs", features = ["mint"] }
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openxr = { git = "https://github.com/Ralith/openxrs", features = ["mint"] }
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@@ -1,12 +1,12 @@
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use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy::transform::components::Transform;
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use bevy::transform::components::Transform;
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use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_oxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_oxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_openxr::xr_input::trackers::{
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use bevy_oxr::xr_input::trackers::{
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OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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};
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};
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use bevy_openxr::DefaultXrPlugins;
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use bevy_oxr::DefaultXrPlugins;
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#[bevy_main]
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#[bevy_main]
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fn main() {
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fn main() {
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@@ -4,22 +4,22 @@ use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy::transform::components::Transform;
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use bevy::transform::components::Transform;
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use bevy_openxr::input::XrInput;
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use bevy_oxr::input::XrInput;
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use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
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use bevy_oxr::resources::{XrFrameState, XrInstance, XrSession};
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use bevy_openxr::xr_input::hand::{OpenXrHandInput, HandInputDebugRenderer};
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use bevy_oxr::xr_input::hand::{OpenXrHandInput, HandInputDebugRenderer};
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use bevy_openxr::xr_input::interactions::{
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use bevy_oxr::xr_input::interactions::{
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draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
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draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
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update_interactable_states, InteractionEvent, Touched, XRDirectInteractor, XRInteractable,
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update_interactable_states, InteractionEvent, Touched, XRDirectInteractor, XRInteractable,
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XRInteractableState, XRInteractorState, XRRayInteractor, XRSocketInteractor,
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XRInteractableState, XRInteractorState, XRRayInteractor, XRSocketInteractor,
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};
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};
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use bevy_openxr::xr_input::oculus_touch::OculusController;
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use bevy_oxr::xr_input::oculus_touch::OculusController;
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use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_oxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_openxr::xr_input::trackers::{
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use bevy_oxr::xr_input::trackers::{
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AimPose, OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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AimPose, OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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};
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};
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use bevy_openxr::xr_input::Hand;
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use bevy_oxr::xr_input::Hand;
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use bevy_openxr::DefaultXrPlugins;
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use bevy_oxr::DefaultXrPlugins;
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fn main() {
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fn main() {
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color_eyre::install().unwrap();
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color_eyre::install().unwrap();
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