changed things to bevy_oxr instead of bevy_openxr and made the android example part of the workspace

This commit is contained in:
MalekiRe
2023-11-06 15:55:36 -08:00
parent 0e6ae62033
commit 52ffa2fdc8
4 changed files with 18 additions and 15 deletions

View File

@@ -4,22 +4,22 @@ use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
use bevy::prelude::*;
use bevy::transform::components::Transform;
use bevy_openxr::input::XrInput;
use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
use bevy_oxr::input::XrInput;
use bevy_oxr::resources::{XrFrameState, XrInstance, XrSession};
use bevy_openxr::xr_input::hand::{OpenXrHandInput, HandInputDebugRenderer};
use bevy_openxr::xr_input::interactions::{
use bevy_oxr::xr_input::hand::{OpenXrHandInput, HandInputDebugRenderer};
use bevy_oxr::xr_input::interactions::{
draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
update_interactable_states, InteractionEvent, Touched, XRDirectInteractor, XRInteractable,
XRInteractableState, XRInteractorState, XRRayInteractor, XRSocketInteractor,
};
use bevy_openxr::xr_input::oculus_touch::OculusController;
use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
use bevy_openxr::xr_input::trackers::{
use bevy_oxr::xr_input::oculus_touch::OculusController;
use bevy_oxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
use bevy_oxr::xr_input::trackers::{
AimPose, OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
};
use bevy_openxr::xr_input::Hand;
use bevy_openxr::DefaultXrPlugins;
use bevy_oxr::xr_input::Hand;
use bevy_oxr::DefaultXrPlugins;
fn main() {
color_eyre::install().unwrap();