changed things to bevy_oxr instead of bevy_openxr and made the android example part of the workspace
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@@ -1,12 +1,12 @@
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use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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use bevy::prelude::*;
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use bevy::transform::components::Transform;
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use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_openxr::xr_input::trackers::{
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use bevy_oxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_oxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_oxr::xr_input::trackers::{
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OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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};
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use bevy_openxr::DefaultXrPlugins;
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use bevy_oxr::DefaultXrPlugins;
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#[bevy_main]
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fn main() {
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