added bare minimum to render a basic scene

This commit is contained in:
Jay Christy
2023-10-19 13:42:00 -04:00
parent 655b58252c
commit 4d7f84d81e
4 changed files with 3973 additions and 1 deletions

3878
examples/demo/Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

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@@ -6,3 +6,6 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.11.3"
bevy_openxr = "0.0.1"
bevy_rapier3d = { git = "https://github.com/alexichepura/bevy_rapier", version = "0.22.0" }

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@@ -1,3 +1,49 @@
use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::{info, App, Startup, Commands, SpatialBundle},
};
use bevy_openxr::{xr_input::{debug_gizmos::OpenXrDebugRenderer, trackers::{OpenXRLeftController, OpenXRController, OpenXRTracker, OpenXRRightController}}, DefaultXrPlugins};
mod setup;
use crate::setup::setup_scene;
fn main() {
println!("Hello, world!");
color_eyre::install().unwrap();
info!("Running bevy_openxr demo");
App::new()
//lets get the usual diagnostic stuff added
.add_plugins(LogDiagnosticsPlugin::default())
.add_plugins(FrameTimeDiagnosticsPlugin)
//lets get the xr defaults added
.add_plugins(DefaultXrPlugins)
//lets add the debug renderer for the controllers
.add_plugins(OpenXrDebugRenderer)
//lets setup the starting scene
.add_systems(Startup, setup_scene)
.add_systems(Startup, spawn_controllers_example) //you need to spawn controllers or it crashes TODO:: Fix this
.run();
}
fn spawn_controllers_example(mut commands: Commands) {
//left hand
commands.spawn((
OpenXRLeftController,
OpenXRController,
OpenXRTracker,
SpatialBundle::default(),
// XRRayInteractor,
// AimPose(Transform::default()),
// XRInteractorState::default(),
));
//right hand
commands.spawn((
OpenXRRightController,
OpenXRController,
OpenXRTracker,
SpatialBundle::default(),
// XRDirectInteractor,
// XRInteractorState::default(),
));
}

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@@ -0,0 +1,45 @@
use bevy::{prelude::{Commands, ResMut, Assets, Mesh, StandardMaterial, PbrBundle, shape, Color, Transform, SpatialBundle, Camera3dBundle, Vec3, PointLight, PointLightBundle}, utils::default};
/// set up a simple 3D scene
pub fn setup_scene(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
// camera
commands.spawn((Camera3dBundle {
transform: Transform::from_xyz(0.25, 1.25, 0.0).looking_at(
Vec3 {
x: -0.548,
y: -0.161,
z: -0.137,
},
Vec3::Y,
),
..default()
},));
}