spawn bones and update
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@@ -13,7 +13,7 @@ use crate::xr_input::oculus_touch::{setup_oculus_controller, ActionSets};
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use crate::xr_input::xr_camera::{xr_camera_head_sync, Eye, XRProjection, XrCameraBundle};
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use bevy::app::{App, PostUpdate, Startup};
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use bevy::log::warn;
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use bevy::prelude::{BuildChildren, IntoSystemConfigs};
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use bevy::prelude::{BuildChildren, IntoSystemConfigs, Component};
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use bevy::prelude::{Commands, Plugin, PreUpdate, Quat, Res, SpatialBundle, Update, Vec3};
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use bevy::render::camera::CameraProjectionPlugin;
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use bevy::render::view::{update_frusta, VisibilitySystems};
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@@ -28,7 +28,7 @@ use self::trackers::{
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pub struct OpenXrInput {
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pub controller_type: XrControllerType,
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}
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#[derive(Clone, Copy, Debug, Ord, PartialOrd, Eq, PartialEq)]
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#[derive(Clone, Copy, Debug, Ord, PartialOrd, Eq, PartialEq, Component)]
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pub enum Hand {
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Left,
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Right,
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