fix: do a more proper wgpu init, use adapter features and limits

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2025-02-09 03:47:46 +01:00
parent e8f46847bf
commit 4d11fa405a
3 changed files with 48 additions and 21 deletions

View File

@@ -9,7 +9,7 @@ keywords = ["gamedev", "bevy", "Xr", "Vr", "OpenXR"]
[features]
default = ["vulkan", "d3d12", "passthrough"]
vulkan = ["dep:ash"]
vulkan = ["dep:ash", "dep:android_system_properties"]
d3d12 = ["wgpu/dx12", "wgpu-hal/dx12", "dep:winapi"]
passthrough = []
@@ -20,6 +20,7 @@ bevy = { workspace = true, default-features = true }
[target.'cfg(target_os = "android")'.dependencies]
ndk-context = "0.1"
jni = "0.20"
android_system_properties = { version = "0.1.5", optional = true }
# bevy can't be placed behind target or proc macros won't work properly
[dependencies]
@@ -39,7 +40,7 @@ openxr = { workspace = true, features = ["mint"] }
wgpu = { workspace = true, features = ["vulkan-portability"] }
[target.'cfg(target_family = "windows")'.dependencies]
openxr = { workspace=true, features = ["mint", "static"] }
openxr = { workspace = true, features = ["mint", "static"] }
winapi = { version = "0.3.9", optional = true }
[lints.clippy]