remove XrCameraBundle, use required components and component hooks instead

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2024-11-20 10:29:01 +01:00
parent 7320ae8dac
commit 4c415d066a
2 changed files with 23 additions and 61 deletions

View File

@@ -11,7 +11,7 @@ use bevy::{
transform::TransformSystem,
};
use bevy_mod_xr::{
camera::{XrCamera, XrCameraBundle, XrProjection},
camera::{XrCamera, XrProjection},
session::{
XrFirst, XrHandleEvents, XrPreDestroySession, XrRenderSet, XrRootTransform, XrTrackingRoot,
},
@@ -147,20 +147,17 @@ pub fn init_views(
let temp_tex = swapchain_images.first().unwrap();
// this for loop is to easily add support for quad or mono views in the future.
for index in 0..2 {
info!("{}", graphics_info.resolution);
info!("XrCamera resolution: {}", graphics_info.resolution);
let view_handle =
add_texture_view(&mut manual_texture_views, temp_tex, &graphics_info, index);
let cam = commands
.spawn(
(XrCameraBundle {
camera: Camera {
.spawn((
Camera {
target: RenderTarget::TextureView(view_handle),
..Default::default()
},
view: XrCamera(index),
..Default::default()
}),
)
XrCamera(index),
))
.remove::<Projection>()
.id();
match root.get_single() {

View File

@@ -3,25 +3,19 @@ use core::panic;
use bevy::app::{App, Plugin, PostUpdate};
use bevy::core_pipeline::core_3d::graph::Core3d;
use bevy::core_pipeline::core_3d::Camera3d;
use bevy::core_pipeline::tonemapping::{DebandDither, Tonemapping};
use bevy::ecs::bundle::Bundle;
use bevy::ecs::component::Component;
use bevy::ecs::component::{Component, StorageType};
use bevy::ecs::reflect::ReflectComponent;
use bevy::ecs::schedule::IntoSystemConfigs;
use bevy::math::{Mat4, Vec3A};
use bevy::pbr::{
build_directional_light_cascades, clear_directional_light_cascades, SimulationLightSystems,
};
use bevy::prelude::Projection;
use bevy::reflect::std_traits::ReflectDefault;
use bevy::reflect::Reflect;
use bevy::render::camera::{
Camera, CameraMainTextureUsages, CameraProjection, CameraProjectionPlugin, CameraRenderGraph,
Exposure,
};
use bevy::render::camera::{CameraProjection, CameraProjectionPlugin};
use bevy::render::extract_component::{ExtractComponent, ExtractComponentPlugin};
use bevy::render::primitives::Frustum;
use bevy::render::view::{update_frusta, ColorGrading, VisibilitySystems, VisibleEntities};
use bevy::transform::components::{GlobalTransform, Transform};
use bevy::render::view::{update_frusta, VisibilitySystems};
use bevy::transform::TransformSystem;
pub struct XrCameraPlugin;
@@ -48,12 +42,21 @@ impl Plugin for XrCameraPlugin {
}
}
#[derive(Debug, Clone, Component, Reflect, ExtractComponent)]
#[derive(Debug, Clone, Reflect, ExtractComponent)]
#[reflect(Component, Default)]
pub struct XrProjection {
pub projection_matrix: Mat4,
pub near: f32,
}
impl Component for XrProjection {
const STORAGE_TYPE: StorageType = StorageType::Table;
fn register_component_hooks(hooks: &mut bevy::ecs::component::ComponentHooks) {
hooks.on_add(|mut world, entity, _| {
world.commands().entity(entity).remove::<Projection>();
});
}
}
impl Default for XrProjection {
fn default() -> Self {
@@ -66,6 +69,7 @@ impl Default for XrProjection {
/// Marker component for an XR view. It is the backends responsibility to update this.
#[derive(Clone, Copy, Component, ExtractComponent, Debug, Default)]
#[require(Camera3d, XrProjection)]
pub struct XrCamera(pub u32);
impl CameraProjection for XrProjection {
@@ -106,42 +110,3 @@ impl CameraProjection for XrProjection {
panic!("sub view not supported for xr camera");
}
}
#[derive(Bundle)]
pub struct XrCameraBundle {
pub camera: Camera,
pub camera_render_graph: CameraRenderGraph,
pub projection: XrProjection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub camera_3d: Camera3d,
pub tonemapping: Tonemapping,
pub dither: DebandDither,
pub color_grading: ColorGrading,
pub exposure: Exposure,
pub main_texture_usages: CameraMainTextureUsages,
pub view: XrCamera,
}
impl Default for XrCameraBundle {
fn default() -> Self {
Self {
camera_render_graph: CameraRenderGraph::new(Core3d),
camera: Default::default(),
projection: Default::default(),
visible_entities: Default::default(),
frustum: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
camera_3d: Default::default(),
tonemapping: Default::default(),
color_grading: Default::default(),
exposure: Default::default(),
main_texture_usages: Default::default(),
dither: DebandDither::Enabled,
view: XrCamera(0),
}
}
}