started implementing openxr stuff
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@@ -1,13 +0,0 @@
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use bevy::render::renderer::{RenderAdapter, RenderAdapterInfo, RenderQueue, RenderDevice};
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use bevy::render::settings::WgpuSettings;
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use openxr::Entry;
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use wgpu::Instance;
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/// Initializes the renderer by retrieving and preparing the GPU instance, device and queue
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/// for the specified backend.
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pub fn initialize_renderer(
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options: &WgpuSettings,
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entry: &Entry,
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) -> (RenderDevice, RenderQueue, RenderAdapterInfo, RenderAdapter, Instance) {
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todo!()
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}
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