started implementing openxr stuff

This commit is contained in:
awtterpip
2023-08-13 18:55:55 -05:00
parent eddc010484
commit 44e9c69315
3 changed files with 0 additions and 15 deletions

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@@ -1 +0,0 @@
mod vulkan;

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@@ -1,13 +0,0 @@
use bevy::render::renderer::{RenderAdapter, RenderAdapterInfo, RenderQueue, RenderDevice};
use bevy::render::settings::WgpuSettings;
use openxr::Entry;
use wgpu::Instance;
/// Initializes the renderer by retrieving and preparing the GPU instance, device and queue
/// for the specified backend.
pub fn initialize_renderer(
options: &WgpuSettings,
entry: &Entry,
) -> (RenderDevice, RenderQueue, RenderAdapterInfo, RenderAdapter, Instance) {
todo!()
}

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@@ -7,7 +7,6 @@ use bevy::render::FutureRendererResources;
use bevy::window::{PrimaryWindow, RawHandleWrapper};
use state::XrState;
mod graphics;
mod state;
mod swapchain;