somewhat working actions
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@@ -1,12 +1,37 @@
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//! A simple 3D scene with light shining over a cube sitting on a plane.
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use std::any::TypeId;
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use bevy::prelude::*;
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use bevy_openxr::add_xr_plugins;
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use bevy_openxr::{
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actions::{create_action_sets, ActionApp},
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add_xr_plugins, resources::{TypedAction, XrActions, XrInstance},
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};
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use bevy_xr::actions::{Action, ActionInfo, ActionState, ActionType};
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use openxr::Binding;
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pub struct Jump;
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impl Action for Jump {
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type ActionType = bool;
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fn info() -> ActionInfo {
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ActionInfo {
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pretty_name: "jump",
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name: "jump",
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action_type: ActionType::Bool,
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type_id: TypeId::of::<Self>(),
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}
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}
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}
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fn main() {
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App::new()
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.add_plugins(add_xr_plugins(DefaultPlugins))
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.add_systems(Startup, setup)
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.add_systems(Startup, setup.after(create_action_sets))
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.add_systems(Update, read_action_state)
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.register_action::<Jump>()
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.run();
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}
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@@ -15,7 +40,15 @@ fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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actions: Res<XrActions>,
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instance: Res<XrInstance>,
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) {
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let TypedAction::Bool(action) = actions.get(&TypeId::of::<Jump>()).unwrap() else {
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unreachable!()
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};
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instance.suggest_interaction_profile_bindings(instance.string_to_path("/interaction_profiles/oculus/touch_controller").unwrap(), &[
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Binding::new(action, instance.string_to_path("/user/hand/right/input/a/click").unwrap())
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]).unwrap();
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// circular base
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commands.spawn(PbrBundle {
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mesh: meshes.add(Circle::new(4.0)),
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@@ -49,3 +82,10 @@ fn setup(
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// ..default()
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// });
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}
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fn read_action_state(
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state: Res<ActionState<Jump>>
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) {
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info!("{}", state.pressed())
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}
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