android example lib
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85
examples/android/src/lib.rs
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85
examples/android/src/lib.rs
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use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
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use bevy::prelude::*;
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use bevy::transform::components::Transform;
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use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_openxr::xr_input::trackers::{
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OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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};
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use bevy_openxr::DefaultXrPlugins;
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#[bevy_main]
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fn main() {
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color_eyre::install().unwrap();
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App::new()
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.add_plugins(DefaultXrPlugins)
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.add_plugins(OpenXrDebugRenderer)
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.add_plugins(LogDiagnosticsPlugin::default())
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.add_plugins(FrameTimeDiagnosticsPlugin)
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.add_systems(Startup, setup)
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.add_systems(Update, proto_locomotion)
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.add_systems(Startup, spawn_controllers_example)
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.insert_resource(PrototypeLocomotionConfig::default())
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.run();
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// plane
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commands.spawn(PbrBundle {
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mesh: meshes.add(shape::Plane::from_size(5.0).into()),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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..default()
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});
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
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material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
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material: materials.add(Color::rgb(0.8, 0.0, 0.0).into()),
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transform: Transform::from_xyz(0.0, 0.5, 1.0),
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..default()
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});
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 1500.0,
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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// camera
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// commands.spawn((Camera3dBundle {
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// transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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// ..default()
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// },));
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}
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fn spawn_controllers_example(mut commands: Commands) {
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//left hand
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commands.spawn((
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OpenXRLeftController,
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OpenXRController,
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OpenXRTracker,
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SpatialBundle::default(),
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));
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//right hand
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commands.spawn((
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OpenXRRightController,
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OpenXRController,
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OpenXRTracker,
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SpatialBundle::default(),
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));
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}
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