clean up passthrough, change hand entity behavior and add cleanup steps to some plugins
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@@ -7,7 +7,7 @@ use bevy_oxr::input::XrInput;
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use bevy_oxr::resources::{XrFrameState, XrSession};
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use bevy_oxr::xr_input::actions::XrActionSets;
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use bevy_oxr::xr_input::hands::common::{HandInputDebugRenderer, OpenXrHandInput};
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use bevy_oxr::xr_input::hands::common::HandInputDebugRenderer;
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use bevy_oxr::xr_input::interactions::{
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draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
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update_interactable_states, InteractionEvent, Touched, XRDirectInteractor, XRInteractable,
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@@ -39,7 +39,6 @@ fn main() {
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.add_systems(Update, proto_locomotion)
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.insert_resource(PrototypeLocomotionConfig::default())
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.add_systems(Startup, spawn_controllers_example)
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.add_plugins(OpenXrHandInput)
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.add_plugins(HandInputDebugRenderer)
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.add_systems(
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Update,
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