chore: remove bevy_mod_xr::actions

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2025-10-19 16:27:15 +02:00
parent eb3ec03d91
commit 294cd605e7
5 changed files with 15 additions and 117 deletions

View File

@@ -1,107 +0,0 @@
use std::{any::TypeId, marker::PhantomData};
use bevy_app::{App, Plugin};
use bevy_ecs::resource::Resource;
use bevy_math::Vec2;
pub struct ActionPlugin<A: Action>(PhantomData<A>);
impl<A: Action> Default for ActionPlugin<A> {
fn default() -> Self {
Self(Default::default())
}
}
impl<A: Action> Plugin for ActionPlugin<A> {
fn build(&self, app: &mut App) {
app.init_resource::<ActionList>()
.init_resource::<ActionState<A>>();
app.world_mut().resource_mut::<ActionList>().0.push(A::info());
}
}
#[derive(Debug, PartialEq, Eq, Hash, Clone, Copy)]
pub enum ActionType {
Bool,
Float,
Vector,
}
pub trait ActionTy: Send + Sync + Default + Clone + Copy {
const TYPE: ActionType;
}
impl ActionTy for bool {
const TYPE: ActionType = ActionType::Bool;
}
impl ActionTy for f32 {
const TYPE: ActionType = ActionType::Float;
}
impl ActionTy for Vec2 {
const TYPE: ActionType = ActionType::Float;
}
pub trait Action: Send + Sync + 'static {
type ActionType: ActionTy;
fn info() -> ActionInfo;
}
pub struct ActionInfo {
pub pretty_name: &'static str,
pub name: &'static str,
pub action_type: ActionType,
pub type_id: TypeId,
}
#[derive(Resource, Default)]
pub struct ActionList(pub Vec<ActionInfo>);
#[derive(Resource)]
pub struct ActionState<A: Action> {
previous_state: A::ActionType,
current_state: A::ActionType,
}
impl<A: Action> Default for ActionState<A> {
fn default() -> Self {
Self {
previous_state: Default::default(),
current_state: Default::default(),
}
}
}
impl<A: Action> ActionState<A> {
pub fn current_state(&self) -> A::ActionType {
self.current_state
}
pub fn previous_state(&self) -> A::ActionType {
self.previous_state
}
pub fn set(&mut self, state: A::ActionType) {
self.previous_state = std::mem::replace(&mut self.current_state, state);
}
}
impl<A: Action<ActionType = bool>> ActionState<A> {
pub fn pressed(&self) -> bool {
self.current_state
}
pub fn just_pressed(&self) -> bool {
!self.previous_state && self.current_state
}
pub fn just_released(&self) -> bool {
self.previous_state && !self.current_state
}
pub fn press(&mut self) {
self.current_state = true
}
}

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@@ -1,4 +1,3 @@
pub mod actions;
pub mod camera;
#[cfg(feature = "gizmos")]
pub mod hand_debug_gizmos;