Fallback to flat when no oxr runtime is found (#51)

* basics done? now to the fun part: changing the ENTIRE lib to work with xr and non xr

* updated stuff and renamed file

* actually add the renamed file into git lol :3

* made lib fallback to flat when no runtime is found but can't compile with default settings under those circumstances
This commit is contained in:
Schmarni
2023-12-09 06:09:48 +01:00
committed by GitHub
parent d9ebd5bf0c
commit 28008f7964
15 changed files with 547 additions and 783 deletions

View File

@@ -2,25 +2,41 @@ mod graphics;
pub mod input;
pub mod resource_macros;
pub mod resources;
pub mod xr_init;
pub mod xr_input;
use std::sync::{Arc, Mutex};
use crate::xr_init::RenderRestartPlugin;
use crate::xr_input::hands::hand_tracking::DisableHandTracking;
use crate::xr_input::oculus_touch::ActionSets;
use bevy::app::PluginGroupBuilder;
use bevy::ecs::system::SystemState;
use bevy::ecs::system::{RunSystemOnce, SystemState};
use bevy::prelude::*;
use bevy::render::camera::{ManualTextureView, ManualTextureViewHandle, ManualTextureViews};
use bevy::render::camera::{
CameraPlugin, ManualTextureView, ManualTextureViewHandle, ManualTextureViews,
};
use bevy::render::globals::GlobalsPlugin;
use bevy::render::mesh::morph::MorphPlugin;
use bevy::render::mesh::MeshPlugin;
use bevy::render::pipelined_rendering::PipelinedRenderingPlugin;
use bevy::render::renderer::{render_system, RenderInstance};
use bevy::render::render_asset::RenderAssetDependency;
use bevy::render::render_resource::ShaderLoader;
use bevy::render::renderer::{
render_system, RenderAdapter, RenderAdapterInfo, RenderDevice, RenderInstance, RenderQueue,
};
use bevy::render::settings::RenderCreation;
use bevy::render::{Render, RenderApp, RenderPlugin, RenderSet};
use bevy::render::view::{self, ViewPlugin, WindowRenderPlugin};
use bevy::render::{color, primitives, Render, RenderApp, RenderPlugin, RenderSet};
use bevy::window::{PresentMode, PrimaryWindow, RawHandleWrapper};
use input::XrInput;
use openxr as xr;
use resources::*;
use xr::FormFactor;
use xr_init::{
init_non_xr_graphics, update_xr_stuff, xr_only, RenderCreationData, XrEnableRequest,
XrEnableStatus, XrRenderData, XrRenderUpdate,
};
use xr_input::controllers::XrControllerType;
use xr_input::hands::emulated::HandEmulationPlugin;
use xr_input::hands::hand_tracking::{HandTrackingData, HandTrackingPlugin};
@@ -63,14 +79,10 @@ pub struct FutureXrResources(
impl Plugin for OpenXrPlugin {
fn build(&self, app: &mut App) {
let future_xr_resources_wrapper = Arc::new(Mutex::new(None));
app.insert_resource(FutureXrResources(future_xr_resources_wrapper.clone()));
let mut system_state: SystemState<Query<&RawHandleWrapper, With<PrimaryWindow>>> =
SystemState::new(&mut app.world);
let primary_window = system_state.get(&app.world).get_single().ok().cloned();
let (
if let Ok((
device,
queue,
adapter_info,
@@ -87,126 +99,121 @@ impl Plugin for OpenXrPlugin {
input,
views,
frame_state,
) = graphics::initialize_xr_graphics(primary_window).unwrap();
// std::thread::sleep(Duration::from_secs(5));
debug!("Configured wgpu adapter Limits: {:#?}", device.limits());
debug!("Configured wgpu adapter Features: {:#?}", device.features());
let mut future_xr_resources_inner = future_xr_resources_wrapper.lock().unwrap();
*future_xr_resources_inner = Some((
xr_instance,
session,
blend_mode,
resolution,
format,
session_running,
frame_waiter,
swapchain,
input,
views,
frame_state,
));
app.insert_resource(ActionSets(vec![]));
app.add_plugins(RenderPlugin {
render_creation: RenderCreation::Manual(
device,
queue,
adapter_info,
render_adapter,
RenderInstance(Arc::new(instance)),
),
});
)) = graphics::initialize_xr_graphics(primary_window.clone())
{
// std::thread::sleep(Duration::from_secs(5));
debug!("Configured wgpu adapter Limits: {:#?}", device.limits());
debug!("Configured wgpu adapter Features: {:#?}", device.features());
app.insert_resource(xr_instance.clone());
app.insert_resource(session.clone());
app.insert_resource(blend_mode.clone());
app.insert_resource(resolution.clone());
app.insert_resource(format.clone());
app.insert_resource(session_running.clone());
app.insert_resource(frame_waiter.clone());
app.insert_resource(swapchain.clone());
app.insert_resource(input.clone());
app.insert_resource(views.clone());
app.insert_resource(frame_state.clone());
let xr_data = XrRenderData {
xr_instance,
xr_session: session,
xr_blend_mode: blend_mode,
xr_resolution: resolution,
xr_format: format,
xr_session_running: session_running,
xr_frame_waiter: frame_waiter,
xr_swapchain: swapchain,
xr_input: input,
xr_views: views,
xr_frame_state: frame_state,
};
app.insert_resource(xr_data);
app.insert_resource(ActionSets(vec![]));
app.add_plugins(RenderPlugin {
render_creation: RenderCreation::Manual(
device,
queue,
adapter_info,
render_adapter,
RenderInstance(Arc::new(instance)),
),
});
} else {
app.add_plugins(RenderPlugin::default());
app.insert_resource(XrEnableStatus::Disabled);
}
}
fn ready(&self, app: &App) -> bool {
app.world
.get_resource::<FutureXrResources>()
.and_then(|frr| frr.0.try_lock().map(|locked| locked.is_some()).ok())
.get_resource::<XrEnableStatus>()
.map(|frr| *frr != XrEnableStatus::Waiting)
.unwrap_or(true)
}
fn finish(&self, app: &mut App) {
if let Some(future_renderer_resources) = app.world.remove_resource::<FutureXrResources>() {
let (
xr_instance,
session,
blend_mode,
resolution,
format,
session_running,
frame_waiter,
swapchain,
input,
views,
frame_state,
) = future_renderer_resources.0.lock().unwrap().take().unwrap();
let action_sets = app.world.resource::<ActionSets>().clone();
app.insert_resource(xr_instance.clone())
.insert_resource(session.clone())
.insert_resource(blend_mode.clone())
.insert_resource(resolution.clone())
.insert_resource(format.clone())
.insert_resource(session_running.clone())
.insert_resource(frame_waiter.clone())
.insert_resource(swapchain.clone())
.insert_resource(input.clone())
.insert_resource(views.clone())
.insert_resource(frame_state.clone())
.insert_resource(action_sets.clone());
let hands = xr_instance.exts().ext_hand_tracking.is_some()
&& xr_instance
// TODO: Split this up into the indevidual resources
if let Some(data) = app.world.get_resource::<XrRenderData>().cloned() {
// just calling this stuff because I already had the code, so...
app.insert_resource(XrEnableStatus::Enabled);
app.world.send_event(XrEnableRequest::TryEnable);
app.world.run_system_once(update_xr_stuff);
app.insert_resource(XrEnableStatus::Enabled);
//
let hands = data.xr_instance.exts().ext_hand_tracking.is_some()
&& data
.xr_instance
.supports_hand_tracking(
xr_instance
data.xr_instance
.system(FormFactor::HEAD_MOUNTED_DISPLAY)
.unwrap(),
)
.is_ok_and(|v| v);
if hands {
app.insert_resource(HandTrackingData::new(&session).unwrap());
app.insert_resource(HandTrackingData::new(&data.xr_session).unwrap());
} else {
app.insert_resource(DisableHandTracking::Both);
}
let (left, right) = swapchain.get_render_views();
let (left, right) = data.xr_swapchain.get_render_views();
let left = ManualTextureView {
texture_view: left.into(),
size: *resolution,
format: *format,
size: *data.xr_resolution,
format: *data.xr_format,
};
let right = ManualTextureView {
texture_view: right.into(),
size: *resolution,
format: *format,
size: *data.xr_resolution,
format: *data.xr_format,
};
app.add_systems(PreUpdate, xr_begin_frame);
app.add_systems(PreUpdate, xr_begin_frame.run_if(xr_only()));
let mut manual_texture_views = app.world.resource_mut::<ManualTextureViews>();
manual_texture_views.insert(LEFT_XR_TEXTURE_HANDLE, left);
manual_texture_views.insert(RIGHT_XR_TEXTURE_HANDLE, right);
drop(manual_texture_views);
let render_app = app.sub_app_mut(RenderApp);
render_app
.insert_resource(xr_instance)
.insert_resource(session)
.insert_resource(blend_mode)
.insert_resource(resolution)
.insert_resource(format)
.insert_resource(session_running)
.insert_resource(frame_waiter)
.insert_resource(swapchain)
.insert_resource(input)
.insert_resource(views)
.insert_resource(frame_state)
.insert_resource(action_sets);
render_app.insert_resource(data.xr_instance.clone());
render_app.insert_resource(data.xr_session.clone());
render_app.insert_resource(data.xr_blend_mode.clone());
render_app.insert_resource(data.xr_resolution.clone());
render_app.insert_resource(data.xr_format.clone());
render_app.insert_resource(data.xr_session_running.clone());
render_app.insert_resource(data.xr_frame_waiter.clone());
render_app.insert_resource(data.xr_swapchain.clone());
render_app.insert_resource(data.xr_input.clone());
render_app.insert_resource(data.xr_views.clone());
render_app.insert_resource(data.xr_frame_state.clone());
render_app.insert_resource(XrEnableStatus::Enabled);
render_app.add_systems(
Render,
(
post_frame
.run_if(xr_only())
.before(render_system)
.after(RenderSet::ExtractCommands),
end_frame.after(render_system),
end_frame.run_if(xr_only()).after(render_system),
),
);
}
@@ -221,8 +228,9 @@ impl PluginGroup for DefaultXrPlugins {
.build()
.disable::<RenderPlugin>()
.disable::<PipelinedRenderingPlugin>()
.add_before::<RenderPlugin, _>(OpenXrPlugin::default())
.add_before::<RenderPlugin, _>(OpenXrPlugin)
.add_after::<OpenXrPlugin, _>(OpenXrInput::new(XrControllerType::OculusTouch))
.add_before::<OpenXrPlugin, _>(RenderRestartPlugin)
.add(HandEmulationPlugin)
.add(HandTrackingPlugin)
.set(WindowPlugin {