add support for Vec2 Actions, slightly changed the way actions are created but no functionality change and changed the get_action_* return result to a custom error (#57)
This commit is contained in:
@@ -1,8 +1,13 @@
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use std::error::Error;
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use bevy::{prelude::*, utils::HashMap};
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use openxr as xr;
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use xr::{Action, Binding, Haptic, Posef};
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use xr::{Action, Binding, Haptic, Posef, Vector2f};
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use crate::{resources::{XrInstance, XrSession}, xr_init::XrPrePostSetup};
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use crate::{
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resources::{XrInstance, XrSession},
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xr_init::XrPrePostSetup,
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};
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use super::oculus_touch::ActionSets;
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@@ -16,6 +21,22 @@ impl Plugin for OpenXrActionsPlugin {
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}
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}
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#[inline(always)]
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fn create_action<T: xr::ActionTy>(
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action: &SetupAction,
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action_name: &'static str,
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oxr_action_set: &xr::ActionSet,
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hands: &[xr::Path],
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) -> xr::Action<T> {
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match action.handednes {
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ActionHandednes::Single => oxr_action_set
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.create_action(action_name, &action.pretty_name, &[])
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.unwrap_or_else(|_| panic!("Unable to create action: {}", action_name)),
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ActionHandednes::Double => oxr_action_set
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.create_action(action_name, &action.pretty_name, hands)
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.unwrap_or_else(|_| panic!("Unable to create action: {}", action_name)),
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}
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}
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pub fn setup_oxr_actions(world: &mut World) {
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let actions = world.remove_resource::<SetupActionSets>().unwrap();
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let instance = world.get_resource::<XrInstance>().unwrap();
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@@ -27,50 +48,33 @@ pub fn setup_oxr_actions(world: &mut World) {
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let mut oxr_action_sets = Vec::new();
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let mut action_sets = XrActionSets { sets: default() };
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// let mut action_bindings: HashMap<&'static str, Vec<xr::Path>> = HashMap::new();
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let mut a_iter = actions.sets.into_iter();
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let mut action_bindings: HashMap<
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(&'static str, &'static str),
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HashMap<&'static str, Vec<xr::Path>>,
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> = HashMap::new();
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while let Some((set_name, set)) = a_iter.next() {
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for (set_name, set) in actions.sets.into_iter() {
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let mut actions: HashMap<&'static str, TypedAction> = default();
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let oxr_action_set = instance
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.create_action_set(set_name, &set.pretty_name, set.priority)
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.expect("Unable to create action set");
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for (action_name, action) in set.actions.into_iter() {
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use self::create_action as ca;
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let typed_action = match action.action_type {
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ActionType::F32 => TypedAction::F32(match action.handednes {
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ActionHandednes::Single => oxr_action_set
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.create_action(action_name, &action.pretty_name, &[])
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.expect(&format!("Unable to create action: {}", action_name)),
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ActionHandednes::Double => oxr_action_set
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.create_action(action_name, &action.pretty_name, &hands)
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.expect(&format!("Unable to create action: {}", action_name)),
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}),
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ActionType::Bool => TypedAction::Bool(match action.handednes {
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ActionHandednes::Single => oxr_action_set
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.create_action(action_name, &action.pretty_name, &[])
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.expect(&format!("Unable to create action: {}", action_name)),
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ActionHandednes::Double => oxr_action_set
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.create_action(action_name, &action.pretty_name, &hands)
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.expect(&format!("Unable to create action: {}", action_name)),
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}),
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ActionType::PoseF => TypedAction::PoseF(match action.handednes {
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ActionHandednes::Single => oxr_action_set
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.create_action(action_name, &action.pretty_name, &[])
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.expect(&format!("Unable to create action: {}", action_name)),
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ActionHandednes::Double => oxr_action_set
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.create_action(action_name, &action.pretty_name, &hands)
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.expect(&format!("Unable to create action: {}", action_name)),
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}),
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ActionType::Haptic => TypedAction::Haptic(match action.handednes {
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ActionHandednes::Single => oxr_action_set
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.create_action(action_name, &action.pretty_name, &[])
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.expect(&format!("Unable to create action: {}", action_name)),
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ActionHandednes::Double => oxr_action_set
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.create_action(action_name, &action.pretty_name, &hands)
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.expect(&format!("Unable to create action: {}", action_name)),
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}),
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ActionType::Vec2 => {
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TypedAction::Vec2(ca(&action, action_name, &oxr_action_set, &hands))
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}
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ActionType::F32 => {
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TypedAction::F32(ca(&action, action_name, &oxr_action_set, &hands))
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}
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ActionType::Bool => {
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TypedAction::Bool(ca(&action, action_name, &oxr_action_set, &hands))
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}
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ActionType::PoseF => {
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TypedAction::PoseF(ca(&action, action_name, &oxr_action_set, &hands))
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}
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ActionType::Haptic => {
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TypedAction::Haptic(ca(&action, action_name, &oxr_action_set, &hands))
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}
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};
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actions.insert(action_name, typed_action);
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for (device_path, bindings) in action.bindings.into_iter() {
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@@ -107,18 +111,19 @@ pub fn setup_oxr_actions(world: &mut World) {
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.zip([&action_bindings].into_iter().cycle())
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.flat_map(move |((set_name, action_name, action), bindings)| {
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bindings
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.get(&(set_name.clone(), action_name.clone()))
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.get(&(set_name as &'static str, action_name as &'static str))
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.unwrap()
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.iter()
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.map(move |(dev, bindings)| (action.clone(), dev.clone(), bindings))
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.map(move |(dev, bindings)| (action, dev, bindings))
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})
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.map(|(action, dev, bindings)| {
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info!("Hi");
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(
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dev,
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bindings
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.into_iter()
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.iter()
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.map(move |binding| match &action {
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TypedAction::Vec2(a) => Binding::new(a, *binding),
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TypedAction::F32(a) => Binding::new(a, *binding),
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TypedAction::Bool(a) => Binding::new(a, *binding),
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TypedAction::PoseF(a) => Binding::new(a, *binding),
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@@ -155,6 +160,7 @@ pub enum ActionType {
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Bool,
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PoseF,
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Haptic,
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Vec2,
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}
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pub enum TypedAction {
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@@ -162,6 +168,7 @@ pub enum TypedAction {
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Bool(Action<bool>),
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PoseF(Action<Posef>),
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Haptic(Action<Haptic>),
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Vec2(Action<Vector2f>),
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}
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pub struct SetupAction {
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@@ -247,7 +254,7 @@ impl SetupActionSets {
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}
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pub struct ActionSet {
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// oxr_action_set: xr::ActionSet,
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// add functionality to enable/disable action sets
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enabled: bool,
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actions: HashMap<&'static str, TypedAction>,
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}
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@@ -257,73 +264,109 @@ pub struct XrActionSets {
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sets: HashMap<&'static str, ActionSet>,
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}
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use std::fmt::Display as FmtDisplay;
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impl FmtDisplay for ActionError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let err = match self {
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ActionError::NoActionSet => "Action Set Not Found!",
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ActionError::NoAction => "Action Not Found!",
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ActionError::WrongActionType => "Wrong Action Type!",
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};
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write!(f, "{}", err)
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}
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}
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impl Error for ActionError {}
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#[derive(Debug)]
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pub enum ActionError {
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NoActionSet,
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NoAction,
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WrongActionType,
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}
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impl XrActionSets {
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pub fn get_action_vec2(
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&self,
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action_set: &'static str,
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action_name: &'static str,
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) -> Result<&Action<Vector2f>, ActionError> {
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let action = self
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.sets
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.get(action_set)
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.ok_or(ActionError::NoActionSet)?
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.actions
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.get(action_name)
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.ok_or(ActionError::NoAction)?;
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match action {
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TypedAction::Vec2(a) => Ok(a),
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_ => Err(ActionError::WrongActionType),
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}
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}
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pub fn get_action_f32(
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&self,
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action_set: &'static str,
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action_name: &'static str,
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) -> anyhow::Result<&Action<f32>> {
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) -> Result<&Action<f32>,ActionError> {
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let action = self
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.sets
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.get(action_set)
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.ok_or(anyhow::anyhow!("Action Set Not Found!"))?
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.ok_or(ActionError::NoActionSet)?
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.actions
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.get(action_name)
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.ok_or(anyhow::anyhow!("Action Not Found!"))?;
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.ok_or(ActionError::NoAction)?;
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match action {
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TypedAction::F32(a) => Ok(a),
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_ => anyhow::bail!("wrong action type"),
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_ => Err(ActionError::WrongActionType),
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}
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}
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pub fn get_action_bool(
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&self,
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action_set: &'static str,
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action_name: &'static str,
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) -> anyhow::Result<&Action<bool>> {
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) -> Result<&Action<bool>,ActionError> {
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let action = self
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.sets
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.get(action_set)
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.ok_or(anyhow::anyhow!("Action Set Not Found!"))?
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.ok_or(ActionError::NoActionSet)?
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.actions
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.get(action_name)
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.ok_or(anyhow::anyhow!("Action Not Found!"))?;
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.ok_or(ActionError::NoAction)?;
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match action {
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TypedAction::Bool(a) => Ok(a),
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_ => anyhow::bail!("wrong action type"),
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_ => Err(ActionError::WrongActionType),
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}
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}
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pub fn get_action_posef(
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&self,
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action_set: &'static str,
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action_name: &'static str,
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) -> anyhow::Result<&Action<Posef>> {
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) -> Result<&Action<Posef>,ActionError> {
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let action = self
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.sets
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.get(action_set)
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.ok_or(anyhow::anyhow!("Action Set Not Found!"))?
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.ok_or(ActionError::NoActionSet)?
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.actions
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.get(action_name)
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.ok_or(anyhow::anyhow!("Action Not Found!"))?;
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.ok_or(ActionError::NoAction)?;
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match action {
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TypedAction::PoseF(a) => Ok(a),
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_ => anyhow::bail!("wrong action type"),
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_ => Err(ActionError::WrongActionType),
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}
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}
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pub fn get_action_haptic(
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&self,
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action_set: &'static str,
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action_name: &'static str,
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) -> anyhow::Result<&Action<Haptic>> {
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) -> Result<&Action<Haptic>,ActionError> {
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let action = self
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.sets
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.get(action_set)
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.ok_or(anyhow::anyhow!("Action Set Not Found!"))?
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.ok_or(ActionError::NoActionSet)?
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.actions
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.get(action_name)
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.ok_or(anyhow::anyhow!("Action Not Found!"))?;
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.ok_or(ActionError::NoAction)?;
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match action {
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TypedAction::Haptic(a) => Ok(a),
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_ => anyhow::bail!("wrong action type"),
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_ => Err(ActionError::WrongActionType),
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}
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}
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}
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