added collision groups, and removed rapierdebugger
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@@ -52,7 +52,7 @@ fn main() {
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.add_plugins(OpenXrDebugRenderer)
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//rapier goes here
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.add_plugins(RapierPhysicsPlugin::<NoUserData>::default().with_default_system_setup(false))
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.add_plugins(RapierDebugRenderPlugin::default())
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// .add_plugins(RapierDebugRenderPlugin::default())
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//lets setup the starting scene
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.add_systems(Startup, setup_scene)
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.add_systems(Startup, spawn_controllers_example) //you need to spawn controllers or it crashes TODO:: Fix this
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@@ -277,13 +277,21 @@ fn spawn_physics_hands(mut commands: Commands) {
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PhysicsHandBone::LittleDistal,
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PhysicsHandBone::LittleTip,
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];
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//lets just do the Right ThumbMetacarpal for now
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//i dont understand the groups yet
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let self_group = Group::GROUP_1;
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let interaction_group = Group::ALL;
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let radius = 0.010;
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let left_hand_membership_group = Group::GROUP_1;
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let right_hand_membership_group = Group::GROUP_2;
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let floor_membership = Group::GROUP_3;
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for hand in hands.iter() {
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let hand_membership = match hand
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{
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Hand::Left => left_hand_membership_group,
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Hand::Right => right_hand_membership_group,
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};
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let mut hand_filter: Group = Group::ALL;
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hand_filter.remove(hand_membership);
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hand_filter.remove(floor_membership);
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for bone in bones.iter() {
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//spawn the thing
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commands.spawn((
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@@ -301,9 +309,9 @@ fn spawn_physics_hands(mut commands: Commands) {
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},
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radius,
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),
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RigidBody::KinematicVelocityBased,
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RigidBody::Dynamic,
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Velocity::default(),
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// CollisionGroups::new(Group::from_bits(0b1110).unwrap(), Group::from_bits(0b0001).unwrap()),
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CollisionGroups::new(hand_membership, Group::from_bits(0b0001).unwrap()),
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// SolverGroups::new(self_group, interaction_group),
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bone.clone(),
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BoneInitState::False,
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