maybe fixed frame timing??

This commit is contained in:
awtterpip
2023-09-11 15:29:59 -05:00
parent 086c964e82
commit 154a389bc8
3 changed files with 32 additions and 24 deletions

View File

@@ -1,5 +1,6 @@
use bevy::core_pipeline::core_3d;
use bevy::core_pipeline::tonemapping::{DebandDither, Tonemapping};
use bevy::diagnostic::{LogDiagnosticsPlugin, FrameTimeDiagnosticsPlugin};
use bevy::ecs::prelude::{Bundle, Component, ReflectComponent};
use bevy::math::Mat4;
@@ -34,6 +35,8 @@ fn main() {
App::new()
.add_plugins(DefaultXrPlugins)
.add_plugins(OpenXrInput::new(XrControllerType::OculusTouch))
.add_plugins(LogDiagnosticsPlugin::default())
.add_plugins(FrameTimeDiagnosticsPlugin::default())
.add_systems(Startup, setup)
.add_systems(Update, hands)
.run();