added android example
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40
flake.nix
40
flake.nix
@@ -1,21 +1,31 @@
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{
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inputs = {
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fenix.url = "github:nix-community/fenix";
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flake-utils.url = "github:numtide/flake-utils";
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naersk.url = "github:nix-community/naersk";
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nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
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fenix = {
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url = "github:nix-community/fenix";
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inputs.nixpkgs.follows = "nixpkgs";
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};
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flake-utils.url = "github:numtide/flake-utils";
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};
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outputs = {
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self,
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nixpkgs,
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fenix,
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flake-utils,
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naersk,
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nixpkgs,
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}:
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flake-utils.lib.eachDefaultSystem (
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system: let
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pkgs = nixpkgs.legacyPackages.${system};
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# setup pkgs
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pkgs = import nixpkgs {
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inherit system;
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overlays = [fenix.overlays.default];
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config = {
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android_sdk.accept_license = true;
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allowUnfree = true;
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};
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};
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# the entire rust toolchain with required targets
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rustToolchain = with fenix.packages.${system};
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combine [
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(stable.withComponents [
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@@ -27,15 +37,23 @@
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])
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targets.wasm32-unknown-unknown.stable.rust-std
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targets.aarch64-linux-android.stable.rust-std
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];
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rustPlatform = pkgs.makeRustPlatform {
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inherit (rustToolchain) cargo rustc;
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androidComposition = pkgs.androidenv.composeAndroidPackages {
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abiVersions = ["arm64-v8a"];
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includeNDK = true;
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platformVersions = ["32"];
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};
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in {
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devShells.default = pkgs.mkShell rec {
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# build dependencies
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nativeBuildInputs = with pkgs; [
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# the entire rust toolchain
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rustToolchain
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# tool for cross compiling
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cargo-apk
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# xbuild
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pkg-config
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# Common cargo tools we often use
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@@ -51,6 +69,7 @@
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buildInputs =
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[
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pkgs.zstd
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pkgs.libxml2
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]
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++ pkgs.lib.optionals pkgs.stdenv.isLinux (with pkgs; [
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# bevy dependencies
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@@ -75,12 +94,15 @@
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])
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++ pkgs.lib.optionals pkgs.stdenv.isDarwin [
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pkgs.darwin.apple_sdk.frameworks.Cocoa
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rustPlatform.bindgenHook
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# # This is missing on mac m1 nix, for some reason.
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# # see https://stackoverflow.com/a/69732679
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pkgs.libiconv
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];
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# android vars
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ANDROID_SDK_ROOT = "${androidComposition.androidsdk}/libexec/android-sdk";
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ANDROID_NDK_ROOT = "${ANDROID_SDK_ROOT}/ndk-bundle";
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LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath buildInputs;
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# this is most likely not needed. for some reason shadows flicker without it.
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AMD_VULKAN_ICD = "RADV";
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