added android example

This commit is contained in:
awtterpip
2024-05-03 16:46:32 -05:00
parent b2b40ba95a
commit 0e5bcd029f
9 changed files with 192 additions and 68 deletions

View File

@@ -0,0 +1,43 @@
//! A simple 3D scene with light shining over a cube sitting on a plane.
use bevy::prelude::*;
use bevy_openxr::add_xr_plugins;
#[bevy_main]
fn main() {
App::new()
.add_plugins(add_xr_plugins(DefaultPlugins))
.add_systems(Startup, setup)
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn(PbrBundle {
mesh: meshes.add(Circle::new(4.0)),
material: materials.add(Color::WHITE),
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
}