xr resources code
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@@ -1,8 +1,16 @@
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use bevy::math::{Quat, Vec3};
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#[derive(Debug, Clone)]
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pub struct Pose {
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pub translation: Vec3,
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pub rotation: Quat,
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}
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pub struct Haptic;
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#[derive(Clone, Copy, Debug)]
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pub enum BlendMode {
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Opaque,
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Additive,
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AlphaBlend,
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}
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