cargo fix

This commit is contained in:
Jay Christy
2023-10-09 00:17:31 -04:00
parent 3388b1a6c1
commit 03a37afe4e

View File

@@ -1,22 +1,22 @@
use std::f32::consts::PI; use std::f32::consts::PI;
use std::ops::Mul;
use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}; use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
use bevy::math::vec3;
use bevy::transform::components::Transform; use bevy::transform::components::Transform;
use bevy::{gizmos, prelude::*}; use bevy::{prelude::*};
use bevy_openxr::input::XrInput; use bevy_openxr::input::XrInput;
use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession}; use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
use bevy_openxr::xr_input::hand_poses::*; use bevy_openxr::xr_input::hand_poses::*;
use bevy_openxr::xr_input::oculus_touch::OculusController; use bevy_openxr::xr_input::oculus_touch::OculusController;
use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig}; use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
use bevy_openxr::xr_input::trackers::{ use bevy_openxr::xr_input::trackers::{
OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker, OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
}; };
use bevy_openxr::xr_input::{Hand, QuatConv, Vec3Conv}; use bevy_openxr::xr_input::{Hand, Vec3Conv};
use bevy_openxr::DefaultXrPlugins; use bevy_openxr::DefaultXrPlugins;
use openxr::{HandJoint, Posef, Quaternionf, Vector3f}; use openxr::{HandJoint, Posef};
fn main() { fn main() {
color_eyre::install().unwrap(); color_eyre::install().unwrap();
@@ -790,7 +790,7 @@ fn get_bone_curl_angle(bone: HandJoint, curl: f32) -> f32 {
} }
fn log_hand(hand_pose: [Posef; 26]) { fn log_hand(hand_pose: [Posef; 26]) {
let palm_wrist = hand_pose[HandJoint::WRIST].position.to_vec3() let _palm_wrist = hand_pose[HandJoint::WRIST].position.to_vec3()
- hand_pose[HandJoint::PALM].position.to_vec3(); - hand_pose[HandJoint::PALM].position.to_vec3();
info!( info!(
"palm-wrist: {}", "palm-wrist: {}",