Files
bevy_cef/examples/devtool.rs
elm edf9e064b9 Support Bevy 0.17 (#11)
* update: modify for 0.17

* update: enhance webview functionality and improve plugin implementation

* update: refactor webview system and improve binding group usage

* update: refactor command triggering for webview events and enhance Receive struct

* update: refactor command triggering for webview dev tools

* update: refactor render process handler and improve webview handling

* update: refactor webview browser handling and improve IME caret management

* clippy

* fmt

* update: improve README formatting and clarify version compatibility

* update: support Bevy 0.17 and enhance permissions in settings

* update: enhance CI configuration by adding Wayland and XKB dependencies

* delete: settings.json

* update: refactor shader imports and improve binding group definitions

* update: refactor devtool command triggers for improved clarity

* update: modify LibraryLoader initialization for improved path handling on macOS

* fmt

---------

Co-authored-by: not-elm <elmgameinfo@gmail.com>
2025-10-26 16:55:03 +09:00

76 lines
2.0 KiB
Rust

//! Shows how to use devtools.
//!
//! ## Key Bindings
//! - `Q`: Show DevTool
//! - `E`: Close DevTool
use bevy::input::common_conditions::input_just_pressed;
use bevy::prelude::*;
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CefPlugin))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.add_systems(
Update,
(
show_devtool.run_if(input_just_pressed(KeyCode::KeyQ)),
close_devtool.run_if(input_just_pressed(KeyCode::KeyE)),
),
)
.run();
}
#[derive(Component)]
struct DebugWebview;
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
DebugWebview,
CefWebviewUri::new("https://github.com/not-elm/bevy_cef"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial {
base: StandardMaterial {
unlit: true,
emissive: LinearRgba::WHITE,
..default()
},
..default()
})),
));
}
fn show_devtool(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
commands.trigger(RequestShowDevTool {
webview: webviews.single().unwrap(),
});
}
fn close_devtool(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
commands.trigger(RequestCloseDevtool {
webview: webviews.single().unwrap(),
});
}