* update: modify for 0.17 * update: enhance webview functionality and improve plugin implementation * update: refactor webview system and improve binding group usage * update: refactor command triggering for webview events and enhance Receive struct * update: refactor command triggering for webview dev tools * update: refactor render process handler and improve webview handling * update: refactor webview browser handling and improve IME caret management * clippy * fmt * update: improve README formatting and clarify version compatibility * update: support Bevy 0.17 and enhance permissions in settings * update: enhance CI configuration by adding Wayland and XKB dependencies * delete: settings.json * update: refactor shader imports and improve binding group definitions * update: refactor devtool command triggers for improved clarity * update: modify LibraryLoader initialization for improved path handling on macOS * fmt --------- Co-authored-by: not-elm <elmgameinfo@gmail.com>
70 lines
1.9 KiB
Rust
70 lines
1.9 KiB
Rust
//! Shows how to navigate a webview using keyboard input.
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//!
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//! ## Keyboard Controls
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//!
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//! - Press `Z` to go back in history.
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//! - Press `X` to go forward in history.
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use bevy::input::common_conditions::input_just_pressed;
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use bevy::prelude::*;
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use bevy_cef::prelude::*;
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins, CefPlugin))
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.add_systems(
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Startup,
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(spawn_camera, spawn_directional_light, spawn_webview),
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)
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.add_systems(
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Update,
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(
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request_go_back.run_if(input_just_pressed(KeyCode::KeyZ)),
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request_go_forward.run_if(input_just_pressed(KeyCode::KeyX)),
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),
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)
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.run();
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}
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#[derive(Component)]
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struct DebugWebview;
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fn spawn_camera(mut commands: Commands) {
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commands.spawn((
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Camera3d::default(),
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Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_directional_light(mut commands: Commands) {
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commands.spawn((
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DirectionalLight::default(),
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Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_webview(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
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) {
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commands.spawn((
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DebugWebview,
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CefWebviewUri::new("https://github.com/not-elm/bevy_cef"),
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Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
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MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
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));
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}
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fn request_go_back(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
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for webview in webviews.iter() {
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commands.trigger(RequestGoBack { webview });
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}
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}
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fn request_go_forward(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
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for webview in webviews.iter() {
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commands.trigger(RequestGoForward { webview });
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}
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}
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