* update: modify for 0.17 * update: enhance webview functionality and improve plugin implementation * update: refactor webview system and improve binding group usage * update: refactor command triggering for webview events and enhance Receive struct * update: refactor command triggering for webview dev tools * update: refactor render process handler and improve webview handling * update: refactor webview browser handling and improve IME caret management * clippy * fmt * update: improve README formatting and clarify version compatibility * update: support Bevy 0.17 and enhance permissions in settings * update: enhance CI configuration by adding Wayland and XKB dependencies * delete: settings.json * update: refactor shader imports and improve binding group definitions * update: refactor devtool command triggers for improved clarity * update: modify LibraryLoader initialization for improved path handling on macOS * fmt --------- Co-authored-by: not-elm <elmgameinfo@gmail.com>
86 lines
2.3 KiB
Rust
86 lines
2.3 KiB
Rust
//! Shows how to use Bevy Remote Protocol (BRP) with the webview.
|
|
//!
|
|
//! Please see [here](https://gist.github.com/coreh/1baf6f255d7e86e4be29874d00137d1d) for more about BRP.
|
|
|
|
use bevy::prelude::*;
|
|
use bevy::time::common_conditions::on_timer;
|
|
use bevy_cef::prelude::*;
|
|
use bevy_remote::{BrpResult, RemotePlugin};
|
|
use std::time::Duration;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins((
|
|
DefaultPlugins,
|
|
RemotePlugin::default().with_method("greet", greet),
|
|
CefPlugin,
|
|
))
|
|
.add_systems(
|
|
Startup,
|
|
(ime, spawn_camera, spawn_directional_light, spawn_webview),
|
|
)
|
|
.add_systems(
|
|
Update,
|
|
show_devtool.run_if(on_timer(Duration::from_secs(1))),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
fn greet(In(name): In<Option<serde_json::Value>>) -> BrpResult {
|
|
let name = name.unwrap_or_default();
|
|
Ok(serde_json::Value::String(format!("Hello, {name}!")))
|
|
}
|
|
|
|
fn spawn_camera(mut commands: Commands) {
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
|
|
));
|
|
}
|
|
|
|
fn spawn_directional_light(mut commands: Commands) {
|
|
commands.spawn((
|
|
DirectionalLight::default(),
|
|
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
|
|
));
|
|
}
|
|
|
|
fn spawn_webview(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
|
|
) {
|
|
commands.spawn((
|
|
CefWebviewUri::local("brp.html"),
|
|
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
|
|
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial {
|
|
base: StandardMaterial {
|
|
unlit: true,
|
|
emissive: Color::WHITE.into(),
|
|
..default()
|
|
},
|
|
..default()
|
|
})),
|
|
));
|
|
}
|
|
|
|
fn ime(mut windows: Query<&mut bevy::prelude::Window>) {
|
|
for mut window in windows.iter_mut() {
|
|
window.ime_enabled = true;
|
|
}
|
|
}
|
|
|
|
fn show_devtool(
|
|
mut commands: Commands,
|
|
webviews: Query<Entity, With<CefWebviewUri>>,
|
|
mut initialized: Local<bool>,
|
|
) {
|
|
if *initialized {
|
|
return;
|
|
}
|
|
*initialized = true;
|
|
for webview in webviews.iter() {
|
|
commands.trigger(RequestShowDevTool { webview });
|
|
}
|
|
}
|