//! A simple example that shows how to spawn a webview in world space. use bevy::prelude::*; use bevy_cef::prelude::*; fn main() { App::new() .add_plugins(( DefaultPlugins, CefPlugin::default(), )) .add_systems( Startup, (spawn_camera, spawn_directional_light, spawn_webview), ) .run(); } fn spawn_camera(mut commands: Commands) { commands.spawn(( Camera3d::default(), Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y), )); } fn spawn_directional_light(mut commands: Commands) { commands.spawn(( DirectionalLight::default(), Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y), )); } fn spawn_webview( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { commands.spawn(( CefWebviewUri::new("https://github.com/not-elm/bevy_cef"), Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))), MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())), )); }