//! Shows how to navigate a webview using keyboard input. //! //! ## Keyboard Controls //! //! - Press `Z` to go back in history. //! - Press `X` to go forward in history. use bevy::input::common_conditions::input_just_pressed; use bevy::prelude::*; use bevy_cef::prelude::*; fn main() { App::new() .add_plugins((DefaultPlugins, CefPlugin)) .add_systems( Startup, (spawn_camera, spawn_directional_light, spawn_webview), ) .add_systems( Update, ( request_go_back.run_if(input_just_pressed(KeyCode::KeyZ)), request_go_forward.run_if(input_just_pressed(KeyCode::KeyX)), ), ) .run(); } #[derive(Component)] struct DebugWebview; fn spawn_camera(mut commands: Commands) { commands.spawn(( Camera3d::default(), Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y), )); } fn spawn_directional_light(mut commands: Commands) { commands.spawn(( DirectionalLight::default(), Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y), )); } fn spawn_webview( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { commands.spawn(( DebugWebview, CefWebviewUri::new("https://github.com/not-elm/bevy_cef"), Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))), MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())), )); } fn request_go_back(mut commands: Commands, webviews: Query>) { for webview in webviews.iter() { commands.entity(webview).trigger(RequestGoBack); } } fn request_go_forward(mut commands: Commands, webviews: Query>) { for webview in webviews.iter() { commands.entity(webview).trigger(RequestGoForward); } }