//! Shows how to use devtools. //! //! ## Key Bindings //! - `Q`: Show DevTool //! - `E`: Close DevTool use bevy::input::common_conditions::input_just_pressed; use bevy::prelude::*; use bevy_cef::prelude::*; fn main() { App::new() .add_plugins(( DefaultPlugins, CefPlugin { command_line_config: CommandLineConfig { switches: ["--in-process-gpu"].to_vec(), ..Default::default() }, ..Default::default() }, )) .add_systems( Startup, (spawn_camera, spawn_directional_light, spawn_webview), ) .add_systems( Update, ( show_devtool.run_if(input_just_pressed(KeyCode::KeyQ)), close_devtool.run_if(input_just_pressed(KeyCode::KeyE)), ), ) .run(); } #[derive(Component)] struct DebugWebview; fn spawn_camera(mut commands: Commands) { commands.spawn(( Camera3d::default(), Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y), )); } fn spawn_directional_light(mut commands: Commands) { commands.spawn(( DirectionalLight::default(), Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y), )); } fn spawn_webview( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { commands.spawn(( DebugWebview, WebviewSource::new("https://github.com/not-elm/bevy_cef"), Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))), MeshMaterial3d(materials.add(WebviewExtendStandardMaterial { base: StandardMaterial { unlit: true, emissive: LinearRgba::WHITE, ..default() }, ..default() })), )); } fn show_devtool(mut commands: Commands, webviews: Query>) { commands.trigger(RequestShowDevTool { webview: webviews.single().unwrap(), }); } fn close_devtool(mut commands: Commands, webviews: Query>) { commands.trigger(RequestCloseDevtool { webview: webviews.single().unwrap(), }); }