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Author SHA1 Message Date
e43a22931c updated shader for better mixing of overlay
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2026-02-23 00:53:46 +01:00
530fac29dc allow overlay texture 2026-02-22 20:39:13 +01:00
3 changed files with 16 additions and 8 deletions

View File

@@ -11,6 +11,7 @@
}
#import webview::util::{
surface_color,
overlay_color,
}
@fragment
@@ -19,14 +20,12 @@ fn fragment(
@builtin(front_facing) is_front: bool,
) -> FragmentOutput {
var out: FragmentOutput;
var pbr_input = pbr_input_from_standard_material(in, is_front);
var alpha = pbr_input.material.base_color.a;
pbr_input.material.base_color *= surface_color(in.uv);
// pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
var surface = surface_color(in.uv);
var overlay = overlay_color(in.uv);
var result_rgb = mix(surface.rgb, overlay.rgb, overlay.a);
out.color = pbr_input.material.base_color * alpha;
// out.color.a *= alpha;
out.color = vec4(result_rgb, 1.0);
return out;
}

View File

@@ -30,6 +30,9 @@ pub struct WebviewMaterial {
#[texture(101)]
#[sampler(102)]
pub surface: Option<Handle<Image>>,
#[texture(103)]
#[sampler(104)]
pub overlay: Option<Handle<Image>>,
}
impl Material for WebviewMaterial {}

View File

@@ -8,7 +8,13 @@
@group(#{MATERIAL_BIND_GROUP}) @binding(101) var surface_texture: texture_2d<f32>;
@group(#{MATERIAL_BIND_GROUP}) @binding(102) var surface_sampler: sampler;
@group(#{MATERIAL_BIND_GROUP}) @binding(103) var overlay_texture: texture_2d<f32>;
@group(#{MATERIAL_BIND_GROUP}) @binding(104) var overlay_sampler: sampler;
fn surface_color(uv: vec2<f32>) -> vec4<f32> {
// let flip = vec2(1.0 - uv.x, uv.y);
return textureSampleBias(surface_texture, surface_sampler, uv, view.mip_bias);
}
fn overlay_color(uv: vec2<f32>) -> vec4<f32> {
return textureSampleBias(overlay_texture, overlay_sampler, uv, view.mip_bias);
}