Support Bevy 0.17 (#11)
* update: modify for 0.17 * update: enhance webview functionality and improve plugin implementation * update: refactor webview system and improve binding group usage * update: refactor command triggering for webview events and enhance Receive struct * update: refactor command triggering for webview dev tools * update: refactor render process handler and improve webview handling * update: refactor webview browser handling and improve IME caret management * clippy * fmt * update: improve README formatting and clarify version compatibility * update: support Bevy 0.17 and enhance permissions in settings * update: enhance CI configuration by adding Wayland and XKB dependencies * delete: settings.json * update: refactor shader imports and improve binding group definitions * update: refactor devtool command triggers for improved clarity * update: modify LibraryLoader initialization for improved path handling on macOS * fmt --------- Co-authored-by: not-elm <elmgameinfo@gmail.com>
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@@ -1,7 +1,7 @@
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use bevy::camera::primitives::Aabb;
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use bevy::ecs::system::SystemParam;
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use bevy::math::Vec3;
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use bevy::prelude::{Children, Entity, GlobalTransform, Query};
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use bevy::render::primitives::Aabb;
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use bevy::prelude::*;
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#[derive(SystemParam)]
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pub struct MeshAabb<'w, 's> {
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@@ -18,11 +18,11 @@ pub struct WebviewPointer<'w, 's, C: Component = Camera3d> {
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}
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impl<C: Component> WebviewPointer<'_, '_, C> {
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pub fn pos_from_trigger<P>(&self, trigger: &Trigger<Pointer<P>>) -> Option<(Entity, Vec2)>
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pub fn pos_from_trigger<P>(&self, trigger: &On<Pointer<P>>) -> Option<(Entity, Vec2)>
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where
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P: Clone + Reflect + Debug,
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{
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let webview = find_webview_entity(trigger.target, &self.parents)?;
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let webview = find_webview_entity(trigger.entity, &self.parents)?;
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let pos = self.pointer_pos(webview, trigger.pointer_location.position)?;
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Some((webview, pos))
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}
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