Migrate to Bevy 0.18 (#13)

* update: enable message loop work for Windows and Linux

* update: upgrade Bevy to version 0.18 and adjust asset loader for path handling

* update: rename bevy_picking to picking in Cargo.toml

* update: remove pull_request trigger from CI and change AmbientLight to GlobalAmbientLight

* update: remove demo example from workspace and exclude it from tests

* update: remove demo package from Cargo.lock

---------

Co-authored-by: not-elm <elmgameinfo@gmail.com>
This commit is contained in:
elm
2026-01-28 21:10:18 +09:00
committed by GitHub
parent edf9e064b9
commit e623a90351
9 changed files with 389 additions and 6361 deletions

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@@ -1,7 +1,6 @@
name: CI name: CI
on: on:
pull_request:
push: push:
jobs: jobs:
@@ -29,7 +28,7 @@ jobs:
if: runner.os == 'linux' if: runner.os == 'linux'
- name: Build & run tests - name: Build & run tests
run: | run: |
cargo test --workspace --no-default-features cargo test --workspace --no-default-features --tests --exclude demo
all-doc-tests: all-doc-tests:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:

37
AGENTS.md Normal file
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@@ -0,0 +1,37 @@
# Repository Guidelines
## Project Structure & Module Organization
- `src/`: Public `bevy_cef` crate API surface.
- `crates/bevy_cef_core`: Core CEF integration and IPC.
- `crates/bevy_cef_debug_render_process`: Debug render-process tool.
- `examples/`: Runnable samples (e.g., `simple.rs`, `js_emit.rs`, `brp.rs`).
- `assets/`: Local HTML/CSS/JS served via `cef://localhost/`.
- `docs/`: Supporting documentation.
## Build, Test, and Development Commands
- `cargo build --features debug`: Build with macOS debug tooling enabled.
- `cargo run --example simple --features debug`: Run a basic webview example.
- `cargo test --workspace --all-features`: Run tests (currently no automated tests; validates compilation).
- `make fix`: Run `cargo clippy --fix` and `cargo fmt --all`.
- `make install`: Install and copy the debug render process into the CEF framework (macOS).
## Coding Style & Naming Conventions
- Rust 2024 edition; format with `cargo fmt` before committing.
- Lint with `cargo clippy` (see `make fix`).
- Naming: `snake_case` for modules/functions/files, `CamelCase` for types/traits, `SCREAMING_SNAKE_CASE` for constants.
- Prefer small, focused modules; keep public API in `src/` and implementation in `crates/`.
## Testing Guidelines
- No dedicated test suite yet; rely on examples for manual verification.
- Use `examples/` to validate features (IPC, navigation, zoom, devtools).
- If adding tests, keep names descriptive (e.g., `test_ipc_roundtrip`) and run with `cargo test --workspace --all-features`.
## Commit & Pull Request Guidelines
- Commit subjects are short, imperative; common prefixes include `add:`, `fix:`, `update:`, `remove:`.
- Include PR or issue references when relevant (e.g., `Support Bevy 0.17 (#11)`).
- PRs should describe changes, testing performed, and target platform (macOS/Windows/Linux).
- For webview or UI changes, include screenshots or short clips when possible.
## Platform & Configuration Notes
- Primary development target is macOS; CEF framework should exist at `$HOME/.local/share/cef`.
- Local assets are served as `cef://localhost/<file>`; prefer `CefWebviewUri::local("file.html")`.

612
Cargo.lock generated

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@@ -15,7 +15,6 @@ exclude = ["assets/"]
resolver = "2" resolver = "2"
members = [ members = [
"crates/*", "crates/*",
"examples/demo",
] ]
[workspace.package] [workspace.package]
@@ -29,18 +28,16 @@ keywords = ["bevy", "cef", "web", "rendering"]
categories = ["game-development", "web-programming", "graphics"] categories = ["game-development", "web-programming", "graphics"]
[workspace.dependencies] [workspace.dependencies]
bevy = { version = "0.17", default-features = false, features = [ bevy = { version = "0.18", default-features = false, features = [
"bevy_log", "bevy_log",
"bevy_window", "bevy_window",
"bevy_asset", "bevy_asset",
"bevy_sprite", "bevy_sprite",
"bevy_pbr", "bevy_pbr",
"bevy_winit", "bevy_winit",
"bevy_picking", "picking",
"bevy_mesh_picking_backend",
"bevy_sprite_picking_backend",
] } ] }
bevy_remote = "0.17" bevy_remote = "0.18"
cef = { version = "139" } cef = { version = "139" }
cef-dll-sys = { version = "139.0", features = ["sandbox"] } cef-dll-sys = { version = "139.0", features = ["sandbox"] }
bevy_cef = { path = "." , version = "0.2.0-dev" } bevy_cef = { path = "." , version = "0.2.0-dev" }

5937
examples/demo/Cargo.lock generated

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@@ -1,13 +0,0 @@
[package]
name = "demo"
version.workspace = true
edition.workspace = true
license.workspace = true
authors.workspace = true
repository.workspace = true
publish = false
[dependencies]
bevy = { workspace = true, default-features = true, features = ["file_watcher"]}
bevy_cef = { workspace = true, features = ["debug"] }

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@@ -1,126 +0,0 @@
use bevy::input::common_conditions::input_pressed;
use bevy::prelude::*;
use bevy::window::PrimaryWindow;
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CefPlugin))
.add_systems(
Startup,
(
spawn_camera,
spawn_directional_light,
spawn_github_webview,
spawn_github_io_webview,
spawn_ground,
enable_ime,
),
)
.insert_resource(AmbientLight::default())
.add_systems(
Update,
(
walk::<1, 0>.run_if(input_pressed(KeyCode::ArrowRight)),
walk::<-1, 0>.run_if(input_pressed(KeyCode::ArrowLeft)),
walk::<0, 1>.run_if(input_pressed(KeyCode::ArrowUp)),
walk::<0, -1>.run_if(input_pressed(KeyCode::ArrowDown)),
rotate_camera::<1>.run_if(input_pressed(KeyCode::Digit1)),
rotate_camera::<-1>.run_if(input_pressed(KeyCode::Digit2)),
),
)
.run();
}
fn spawn_camera(mut commands: Commands) {
commands.spawn(Camera3d::default());
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight {
shadows_enabled: true,
..default()
},
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn enable_ime(mut primary_window: Query<&mut Window, With<PrimaryWindow>>) {
primary_window.single_mut().unwrap().ime_enabled = true;
}
fn spawn_github_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
CefWebviewUri::new("https://github.com/not-elm/bevy_cef"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
WebviewSize(Vec2::splat(800.0)),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
Transform::from_translation(Vec3::new(1.5, 0., -4.0)),
));
}
fn spawn_github_io_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
CefWebviewUri::new("https://not-elm.github.io/bevy_cef"),
WebviewSize(Vec2::splat(800.0)),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
Transform::from_translation(Vec3::new(-1.5, 0., -4.0)), // .with_rotation(Quat::from_rotation_y(-90f32.to_radians())),
));
}
fn spawn_ground(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Plane3d::new(Vec3::Y, Vec2::new(10., 10.)))),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: Color::srgba(0.8, 0.8, 0.8, 1.0),
..default()
})),
Transform::from_translation(Vec3::new(0., -2., 0.)),
));
}
fn walk<const X: isize, const Z: isize>(
mut q: Query<&mut Transform, With<Camera3d>>,
time: Res<Time>,
) {
for mut t in &mut q {
const SPEED: f32 = 1.5; // 調整可
let dt = time.delta_secs();
let up = Vec3::Y;
let mut f = t.forward().as_vec3();
f = (f - up * f.dot(up)).normalize_or_zero();
let r = f.cross(up).normalize_or_zero();
let input = Vec2::new(X as f32, Z as f32);
if input.length_squared() > 0.0 {
let dir = (r * input.x + f * input.y).normalize_or_zero();
t.translation += dir * SPEED * dt;
}
}
}
fn rotate_camera<const X: isize>(
mut transforms: Query<&mut Transform, With<Camera3d>>,
time: Res<Time>,
) {
for mut transform in transforms.iter_mut() {
const SPEED: f32 = 1.0;
let rotation = Quat::from_rotation_y(SPEED * time.delta_secs() * X as f32);
transform.rotation *= rotation;
}
}

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@@ -20,7 +20,7 @@ impl Plugin for LocalSchemeAssetLoaderPlugin {
#[reflect(Component, Debug)] #[reflect(Component, Debug)]
pub struct CefResponseHandle(pub Handle<CefResponse>); pub struct CefResponseHandle(pub Handle<CefResponse>);
#[derive(Default)] #[derive(Default, TypePath)]
pub struct CefResponseAssetLoader; pub struct CefResponseAssetLoader;
impl AssetLoader for CefResponseAssetLoader { impl AssetLoader for CefResponseAssetLoader {
@@ -35,7 +35,7 @@ impl AssetLoader for CefResponseAssetLoader {
load_context: &mut LoadContext<'_>, load_context: &mut LoadContext<'_>,
) -> std::result::Result<Self::Asset, Self::Error> { ) -> std::result::Result<Self::Asset, Self::Error> {
let mut body = Vec::new(); let mut body = Vec::new();
let mime_type = get_mime_type(load_context.path()) let mime_type = get_mime_type(load_context.path().path())
.unwrap_or("text/html") .unwrap_or("text/html")
.to_string(); .to_string();
reader.read_to_end(&mut body).await?; reader.read_to_end(&mut body).await?;

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@@ -19,10 +19,8 @@ pub struct MessageLoopPlugin {
impl Plugin for MessageLoopPlugin { impl Plugin for MessageLoopPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.insert_non_send_resource(RunOnMainThread) app.insert_non_send_resource(RunOnMainThread)
.add_systems(Main, cef_do_message_loop_work)
.add_systems(Update, cef_shutdown.run_if(on_message::<AppExit>)); .add_systems(Update, cef_shutdown.run_if(on_message::<AppExit>));
#[cfg(target_os = "macos")]
app.add_systems(Main, cef_do_message_loop_work);
} }
} }
@@ -62,8 +60,8 @@ impl Default for MessageLoopPlugin {
#[cfg(all(target_os = "macos", feature = "debug"))] #[cfg(all(target_os = "macos", feature = "debug"))]
no_sandbox: true as _, no_sandbox: true as _,
windowless_rendering_enabled: true as _, windowless_rendering_enabled: true as _,
#[cfg(any(target_os = "windows", target_os = "linux"))] // #[cfg(any(target_os = "windows", target_os = "linux"))]
multi_threaded_message_loop: true as _, // multi_threaded_message_loop: true as _,
#[cfg(target_os = "macos")] #[cfg(target_os = "macos")]
external_message_pump: true as _, external_message_pump: true as _,
..Default::default() ..Default::default()
@@ -85,7 +83,6 @@ impl Default for MessageLoopPlugin {
} }
} }
#[cfg(target_os = "macos")]
fn cef_do_message_loop_work(_: NonSend<RunOnMainThread>) { fn cef_do_message_loop_work(_: NonSend<RunOnMainThread>) {
cef::do_message_loop_work(); cef::do_message_loop_work();
} }