fix: restrict on_mouse_wheel to mesh webviews only
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -88,7 +88,7 @@ fn on_mouse_wheel(
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browsers: NonSend<Browsers>,
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browsers: NonSend<Browsers>,
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pointer: WebviewPointer,
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pointer: WebviewPointer,
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windows: Query<&Window>,
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windows: Query<&Window>,
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webviews: Query<Entity, With<WebviewSource>>,
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webviews: Query<Entity, (With<WebviewSource>, Or<(With<Mesh3d>, With<Mesh2d>)>)>,
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) {
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) {
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let Some(cursor_pos) = windows.iter().find_map(|window| window.cursor_position()) else {
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let Some(cursor_pos) = windows.iter().find_map(|window| window.cursor_position()) else {
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return;
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return;
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