add: preload scripts (#6)

This commit is contained in:
elm
2025-08-19 19:54:19 +09:00
committed by GitHub
parent 1d3512c6b8
commit 6031e1c9d4
6 changed files with 182 additions and 52 deletions

View File

@@ -0,0 +1,44 @@
//! You can use [`PreloadScripts`] to execute scripts when the webview is initialized.
//!
//! [`PreloadScripts`] is executed before the scripts in the HTML.
use bevy::prelude::*;
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CefPlugin))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.run();
}
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
CefWebviewUri::new("https://github.com/not-elm/bevy_cef"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
// Here, we add a simple script to show an alert.
PreloadScripts::from(["alert('Hello World!')"]),
));
}