feat: add custom CEF V8 extensions support (#17)
* feat: Register extensions in render process - Add CefExtensions type to hold V8 extension code - Pass extensions through BrowserProcessAppBuilder - Register extensions in RenderProcessHandler on WebKit initialization - Decode JSON extensions from command line switch - Prefix extension names with "v8/" per CEF convention - Include actual JSON in error messages for debugging l * feat: refactor window.cef API and register as CEF extension * fix: remove debug print statements in render process handler * refactor: centralize EXTENSIONS_SWITCH constant in util.rs * fmt * refactor: implement Default trait for CefApiHandler * docs: add documentation for CefApiHandler and its JavaScript API functions --------- Co-authored-by: not-elm <elmgameinfo@gmail.com>
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### Features
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- Added `PreloadScripts` component for specifying JavaScript to be executed when the page is initialized.
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- Added `CefExtensions` type for registering custom JavaScript APIs via CEF's `register_extension`
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- Extensions are global and load before any page scripts
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- New `extensions` example demonstrating custom JS APIs
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- Refactored `window.cef` API (`brp`, `emit`, `listen`) to be registered as a CEF extension during `on_web_kit_initialized`
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- The API is now available earlier in the page lifecycle
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### Bug Fixes
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