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54
examples/zoom_level.rs
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54
examples/zoom_level.rs
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//! Shows how to change the zoom level of a webview.
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use bevy::input::mouse::MouseWheel;
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use bevy::prelude::*;
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use bevy_cef::prelude::*;
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins, CefPlugin))
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.add_systems(
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Startup,
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(spawn_camera, spawn_directional_light, spawn_webview),
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)
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.add_systems(Update, change_zoom_level)
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.run();
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}
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fn spawn_camera(mut commands: Commands) {
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commands.spawn((
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Camera3d::default(),
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Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_directional_light(mut commands: Commands) {
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commands.spawn((
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DirectionalLight::default(),
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Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_webview(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
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) {
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commands.spawn((
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CefWebviewUri("https://bevy.org/".to_string()),
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Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
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MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
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));
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}
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fn change_zoom_level(mut er: EventReader<MouseWheel>, mut webviews: Query<&mut ZoomLevel>) {
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for event in er.read() {
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webviews.par_iter_mut().for_each(|mut level| {
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if event.y > 0.0 {
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level.0 += 0.1; // Zoom in
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} else if event.y < 0.0 {
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level.0 -= 0.1; // Zoom out
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}
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});
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}
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}
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