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75
examples/devtool.rs
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75
examples/devtool.rs
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//! Shows how to use devtools.
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//!
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//! ## Key Bindings
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//! - `Q`: Show DevTool
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//! - `E`: Close DevTool
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use bevy::input::common_conditions::input_just_pressed;
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use bevy::prelude::*;
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use bevy_cef::prelude::*;
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins, CefPlugin))
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.add_systems(
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Startup,
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(spawn_camera, spawn_directional_light, spawn_webview),
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)
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.add_systems(
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Update,
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(
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show_devtool.run_if(input_just_pressed(KeyCode::KeyQ)),
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close_devtool.run_if(input_just_pressed(KeyCode::KeyE)),
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),
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)
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.run();
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}
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#[derive(Component)]
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struct DebugWebview;
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fn spawn_camera(mut commands: Commands) {
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commands.spawn((
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Camera3d::default(),
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Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_directional_light(mut commands: Commands) {
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commands.spawn((
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DirectionalLight::default(),
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Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_webview(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
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) {
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commands.spawn((
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DebugWebview,
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CefWebviewUri("https://bevy.org/".to_string()),
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Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
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MeshMaterial3d(materials.add(WebviewExtendStandardMaterial {
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base: StandardMaterial {
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unlit: true,
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emissive: LinearRgba::WHITE,
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..default()
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},
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..default()
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})),
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));
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}
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fn show_devtool(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
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commands
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.entity(webviews.single().unwrap())
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.trigger(RequestShowDevTool);
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}
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fn close_devtool(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
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commands
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.entity(webviews.single().unwrap())
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.trigger(RequestCloseDevtool);
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}
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