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not-elm
2025-08-10 21:28:45 +09:00
commit 23bdc65da3
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//! You can create a custom material based on [`WebviewMaterial`].
//!
//! This example creates a custom material that blends an image.
use bevy::pbr::MaterialExtension;
use bevy::prelude::*;
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
CefPlugin,
WebviewExtendMaterialPlugin::<CustomExtension>::default(),
))
.add_systems(Startup, (spawn_camera, spawn_webview))
.run();
}
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendedMaterial<CustomExtension>>>,
asset_server: Res<AssetServer>,
) {
commands.spawn((
CefWebviewUri("https://bevy.org/".to_string()),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendedMaterial {
extension: CustomExtension {
mask: asset_server.load("images/rustacean-flat-gesture.png"),
},
..default()
})),
));
}
#[derive(Asset, Reflect, Clone, Debug, AsBindGroup, Default)]
struct CustomExtension {
#[texture(0)]
#[sampler(1)]
mask: Handle<Image>,
}
impl MaterialExtension for CustomExtension {
fn fragment_shader() -> ShaderRef {
"shaders/custom_material.wgsl".into()
}
}