INIT
This commit is contained in:
BIN
examples/.DS_Store
vendored
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BIN
examples/.DS_Store
vendored
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88
examples/brp.rs
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88
examples/brp.rs
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@@ -0,0 +1,88 @@
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//! Shows how to use Bevy Remote Protocol (BRP) with the webview.
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//!
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//! Please see [here](https://gist.github.com/coreh/1baf6f255d7e86e4be29874d00137d1d) for more about BRP.
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use bevy::prelude::*;
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use bevy::time::common_conditions::on_timer;
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use bevy::window::PrimaryWindow;
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use bevy_cef::prelude::*;
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use bevy_remote::{BrpResult, RemotePlugin};
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use cef::Window;
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use serde::Deserialize;
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use std::time::Duration;
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins,
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RemotePlugin::default().with_method("greet", greet),
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CefPlugin,
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))
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.add_systems(
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Startup,
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(ime, spawn_camera, spawn_directional_light, spawn_webview),
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)
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.add_systems(
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Update,
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show_devtool.run_if(on_timer(Duration::from_secs(1))),
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)
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.run();
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}
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fn greet(In(name): In<Option<serde_json::Value>>) -> BrpResult {
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let name = name.unwrap_or_default();
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Ok(serde_json::Value::String(format!("Hello, {name}!")))
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}
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fn spawn_camera(mut commands: Commands) {
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commands.spawn((
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Camera3d::default(),
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Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_directional_light(mut commands: Commands) {
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commands.spawn((
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DirectionalLight::default(),
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Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_webview(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
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) {
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commands.spawn((
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CefWebviewUri::local("brp.html"),
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Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
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MeshMaterial3d(materials.add(WebviewExtendStandardMaterial {
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base: StandardMaterial {
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unlit: true,
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emissive: Color::WHITE.into(),
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..default()
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},
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..default()
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})),
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));
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}
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fn ime(mut windows: Query<&mut bevy::prelude::Window>) {
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for mut window in windows.iter_mut() {
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window.ime_enabled = true;
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}
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}
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fn show_devtool(
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mut commands: Commands,
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webviews: Query<Entity, With<CefWebviewUri>>,
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mut initialized: Local<bool>,
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) {
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if *initialized {
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return;
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}
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*initialized = true;
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for webview in webviews.iter() {
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commands.entity(webview).trigger(RequestShowDevTool);
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}
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}
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57
examples/custom_material.rs
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57
examples/custom_material.rs
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@@ -0,0 +1,57 @@
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//! You can create a custom material based on [`WebviewMaterial`].
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//!
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//! This example creates a custom material that blends an image.
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use bevy::pbr::MaterialExtension;
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use bevy::prelude::*;
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use bevy::render::render_resource::{AsBindGroup, ShaderRef};
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use bevy_cef::prelude::*;
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins,
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CefPlugin,
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WebviewExtendMaterialPlugin::<CustomExtension>::default(),
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))
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.add_systems(Startup, (spawn_camera, spawn_webview))
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.run();
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}
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fn spawn_camera(mut commands: Commands) {
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commands.spawn((
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Camera3d::default(),
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Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_webview(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<WebviewExtendedMaterial<CustomExtension>>>,
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asset_server: Res<AssetServer>,
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) {
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commands.spawn((
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CefWebviewUri("https://bevy.org/".to_string()),
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Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
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MeshMaterial3d(materials.add(WebviewExtendedMaterial {
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extension: CustomExtension {
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mask: asset_server.load("images/rustacean-flat-gesture.png"),
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},
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..default()
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})),
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));
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}
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#[derive(Asset, Reflect, Clone, Debug, AsBindGroup, Default)]
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struct CustomExtension {
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#[texture(0)]
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#[sampler(1)]
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mask: Handle<Image>,
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}
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impl MaterialExtension for CustomExtension {
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fn fragment_shader() -> ShaderRef {
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"shaders/custom_material.wgsl".into()
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}
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}
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5937
examples/demo/Cargo.lock
generated
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5937
examples/demo/Cargo.lock
generated
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File diff suppressed because it is too large
Load Diff
14
examples/demo/Cargo.toml
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14
examples/demo/Cargo.toml
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@@ -0,0 +1,14 @@
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[package]
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name = "demo"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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publish = false
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[dependencies]
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bevy = { workspace = true, features = ["file_watcher"]}
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bevy_remote = { workspace = true }
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bevy_cef = { workspace = true, features = ["debug"] }
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126
examples/demo/src/main.rs
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126
examples/demo/src/main.rs
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@@ -0,0 +1,126 @@
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use bevy::input::common_conditions::input_pressed;
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use bevy::prelude::*;
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use bevy::window::PrimaryWindow;
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use bevy_cef::prelude::*;
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins, CefPlugin))
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.add_systems(
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Startup,
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(
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spawn_camera,
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spawn_directional_light,
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spawn_github_webview,
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spawn_google_search_webview,
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spawn_ground,
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enable_ime,
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),
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)
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.insert_resource(AmbientLight::default())
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.add_systems(
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Update,
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(
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walk::<1, 0>.run_if(input_pressed(KeyCode::ArrowRight)),
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walk::<-1, 0>.run_if(input_pressed(KeyCode::ArrowLeft)),
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walk::<0, 1>.run_if(input_pressed(KeyCode::ArrowUp)),
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walk::<0, -1>.run_if(input_pressed(KeyCode::ArrowDown)),
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rotate_camera::<1>.run_if(input_pressed(KeyCode::Digit1)),
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rotate_camera::<-1>.run_if(input_pressed(KeyCode::Digit2)),
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),
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)
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.run();
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}
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fn spawn_camera(mut commands: Commands) {
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commands.spawn(Camera3d::default());
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}
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fn spawn_directional_light(mut commands: Commands) {
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commands.spawn((
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DirectionalLight {
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shadows_enabled: true,
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..default()
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},
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Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn enable_ime(mut primary_window: Query<&mut Window, With<PrimaryWindow>>) {
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primary_window.single_mut().unwrap().ime_enabled = true;
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}
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fn spawn_github_webview(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
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) {
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commands.spawn((
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CefWebviewUri("https://github.com/not-elm".to_string()),
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Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
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WebviewSize(Vec2::splat(800.0)),
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MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
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Transform::from_translation(Vec3::new(1.5, 0., -4.0)),
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));
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}
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fn spawn_google_search_webview(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
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) {
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commands.spawn((
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CefWebviewUri("https://www.youtube.com/".to_string()),
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WebviewSize(Vec2::splat(800.0)),
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Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
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MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
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Transform::from_translation(Vec3::new(-1.5, 0., -4.0)), // .with_rotation(Quat::from_rotation_y(-90f32.to_radians())),
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));
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}
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fn spawn_ground(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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commands.spawn((
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Mesh3d(meshes.add(Plane3d::new(Vec3::Y, Vec2::new(10., 10.)))),
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MeshMaterial3d(materials.add(StandardMaterial {
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base_color: Color::srgba(0.8, 0.8, 0.8, 1.0),
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..default()
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})),
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Transform::from_translation(Vec3::new(0., -2., 0.)),
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));
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}
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fn walk<const X: isize, const Z: isize>(
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mut q: Query<&mut Transform, With<Camera3d>>,
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time: Res<Time>,
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) {
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for mut t in &mut q {
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const SPEED: f32 = 1.5; // 調整可
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let dt = time.delta_secs();
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let up = Vec3::Y;
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let mut f = t.forward().as_vec3();
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f = (f - up * f.dot(up)).normalize_or_zero();
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let r = f.cross(up).normalize_or_zero();
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let input = Vec2::new(X as f32, Z as f32);
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if input.length_squared() > 0.0 {
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let dir = (r * input.x + f * input.y).normalize_or_zero();
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t.translation += dir * SPEED * dt;
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}
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}
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}
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fn rotate_camera<const X: isize>(
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mut transforms: Query<&mut Transform, With<Camera3d>>,
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time: Res<Time>,
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) {
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for mut transform in transforms.iter_mut() {
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const SPEED: f32 = 1.0;
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let rotation = Quat::from_rotation_y(SPEED * time.delta_secs() * X as f32);
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transform.rotation *= rotation;
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}
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}
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75
examples/devtool.rs
Normal file
75
examples/devtool.rs
Normal file
@@ -0,0 +1,75 @@
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//! Shows how to use devtools.
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//!
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//! ## Key Bindings
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//! - `Q`: Show DevTool
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//! - `E`: Close DevTool
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use bevy::input::common_conditions::input_just_pressed;
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use bevy::prelude::*;
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use bevy_cef::prelude::*;
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fn main() {
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||||
App::new()
|
||||
.add_plugins((DefaultPlugins, CefPlugin))
|
||||
.add_systems(
|
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Startup,
|
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(spawn_camera, spawn_directional_light, spawn_webview),
|
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)
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.add_systems(
|
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Update,
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(
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show_devtool.run_if(input_just_pressed(KeyCode::KeyQ)),
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close_devtool.run_if(input_just_pressed(KeyCode::KeyE)),
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||||
),
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||||
)
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.run();
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}
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|
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#[derive(Component)]
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struct DebugWebview;
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||||
|
||||
fn spawn_camera(mut commands: Commands) {
|
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commands.spawn((
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Camera3d::default(),
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Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_directional_light(mut commands: Commands) {
|
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commands.spawn((
|
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DirectionalLight::default(),
|
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Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_webview(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
|
||||
) {
|
||||
commands.spawn((
|
||||
DebugWebview,
|
||||
CefWebviewUri("https://bevy.org/".to_string()),
|
||||
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
|
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MeshMaterial3d(materials.add(WebviewExtendStandardMaterial {
|
||||
base: StandardMaterial {
|
||||
unlit: true,
|
||||
emissive: LinearRgba::WHITE,
|
||||
..default()
|
||||
},
|
||||
..default()
|
||||
})),
|
||||
));
|
||||
}
|
||||
|
||||
fn show_devtool(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
|
||||
commands
|
||||
.entity(webviews.single().unwrap())
|
||||
.trigger(RequestShowDevTool);
|
||||
}
|
||||
|
||||
fn close_devtool(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
|
||||
commands
|
||||
.entity(webviews.single().unwrap())
|
||||
.trigger(RequestCloseDevtool);
|
||||
}
|
||||
58
examples/host_emit.rs
Normal file
58
examples/host_emit.rs
Normal file
@@ -0,0 +1,58 @@
|
||||
//! Shows how to emit an event from the host to the webview.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::time::common_conditions::on_timer;
|
||||
use bevy_cef::prelude::*;
|
||||
use std::time::Duration;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((DefaultPlugins, CefPlugin))
|
||||
.add_systems(
|
||||
Startup,
|
||||
(spawn_camera, spawn_directional_light, spawn_webview),
|
||||
)
|
||||
.add_systems(Update, emit_count.run_if(on_timer(Duration::from_secs(1))))
|
||||
.run();
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct DebugWebview;
|
||||
|
||||
fn spawn_camera(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
Camera3d::default(),
|
||||
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_directional_light(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
DirectionalLight::default(),
|
||||
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_webview(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
|
||||
) {
|
||||
commands.spawn((
|
||||
DebugWebview,
|
||||
CefWebviewUri::local("host_emit.html"),
|
||||
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
|
||||
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
|
||||
));
|
||||
}
|
||||
|
||||
fn emit_count(
|
||||
mut commands: Commands,
|
||||
mut count: Local<usize>,
|
||||
webviews: Query<Entity, With<DebugWebview>>,
|
||||
) {
|
||||
*count += 1;
|
||||
commands
|
||||
.entity(webviews.single().unwrap())
|
||||
.trigger(HostEmitEvent::new("count", &*count));
|
||||
}
|
||||
55
examples/js_emit.rs
Normal file
55
examples/js_emit.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
//! Shows how to emit a message from the webview to the application.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_cef::prelude::*;
|
||||
use serde::Deserialize;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins,
|
||||
CefPlugin,
|
||||
JsEmitEventPlugin::<Message>::default(),
|
||||
))
|
||||
.add_systems(
|
||||
Startup,
|
||||
(spawn_camera, spawn_directional_light, spawn_webview),
|
||||
)
|
||||
.add_observer(apply_receive_message)
|
||||
.run();
|
||||
}
|
||||
|
||||
#[derive(Event, Deserialize)]
|
||||
struct Message {
|
||||
count: u32,
|
||||
}
|
||||
|
||||
fn apply_receive_message(trigger: Trigger<Message>) {
|
||||
info!("Received: {:?}", trigger.count);
|
||||
}
|
||||
|
||||
fn spawn_camera(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
Camera3d::default(),
|
||||
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_directional_light(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
DirectionalLight::default(),
|
||||
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_webview(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
|
||||
) {
|
||||
commands.spawn((
|
||||
CefWebviewUri::local("js_emit.html"),
|
||||
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
|
||||
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
|
||||
));
|
||||
}
|
||||
69
examples/navigation.rs
Normal file
69
examples/navigation.rs
Normal file
@@ -0,0 +1,69 @@
|
||||
//! Shows how to navigate a webview using keyboard input.
|
||||
//!
|
||||
//! ## Keyboard Controls
|
||||
//!
|
||||
//! - Press `Z` to go back in history.
|
||||
//! - Press `X` to go forward in history.
|
||||
|
||||
use bevy::input::common_conditions::input_just_pressed;
|
||||
use bevy::prelude::*;
|
||||
use bevy_cef::prelude::*;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((DefaultPlugins, CefPlugin))
|
||||
.add_systems(
|
||||
Startup,
|
||||
(spawn_camera, spawn_directional_light, spawn_webview),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
request_go_back.run_if(input_just_pressed(KeyCode::KeyZ)),
|
||||
request_go_forward.run_if(input_just_pressed(KeyCode::KeyX)),
|
||||
),
|
||||
)
|
||||
.run();
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct DebugWebview;
|
||||
|
||||
fn spawn_camera(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
Camera3d::default(),
|
||||
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_directional_light(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
DirectionalLight::default(),
|
||||
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_webview(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
|
||||
) {
|
||||
commands.spawn((
|
||||
DebugWebview,
|
||||
CefWebviewUri("https://bevy.org/".to_string()),
|
||||
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
|
||||
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
|
||||
));
|
||||
}
|
||||
|
||||
fn request_go_back(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
|
||||
for webview in webviews.iter() {
|
||||
commands.entity(webview).trigger(RequestGoBack);
|
||||
}
|
||||
}
|
||||
|
||||
fn request_go_forward(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
|
||||
for webview in webviews.iter() {
|
||||
commands.entity(webview).trigger(RequestGoForward);
|
||||
}
|
||||
}
|
||||
40
examples/simple.rs
Normal file
40
examples/simple.rs
Normal file
@@ -0,0 +1,40 @@
|
||||
//! A simple example that shows how to spawn a webview in world space.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_cef::prelude::*;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((DefaultPlugins, CefPlugin))
|
||||
.add_systems(
|
||||
Startup,
|
||||
(spawn_camera, spawn_directional_light, spawn_webview),
|
||||
)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn spawn_camera(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
Camera3d::default(),
|
||||
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_directional_light(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
DirectionalLight::default(),
|
||||
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_webview(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
|
||||
) {
|
||||
commands.spawn((
|
||||
CefWebviewUri("https://bevy.org/".to_string()),
|
||||
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
|
||||
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
|
||||
));
|
||||
}
|
||||
27
examples/sprite.rs
Normal file
27
examples/sprite.rs
Normal file
@@ -0,0 +1,27 @@
|
||||
//! You can create a webview as a sprite in your scene.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_cef::prelude::*;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((DefaultPlugins, CefPlugin))
|
||||
.add_systems(Startup, (spawn_camera_2d, spawn_sprite_webview))
|
||||
.run();
|
||||
}
|
||||
|
||||
fn spawn_camera_2d(mut commands: Commands) {
|
||||
commands.spawn(Camera2d);
|
||||
}
|
||||
|
||||
fn spawn_sprite_webview(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
|
||||
commands.spawn((
|
||||
CefWebviewUri::new("https://bevyengine.org/"),
|
||||
Pickable::default(),
|
||||
Sprite {
|
||||
image: images.add(Image::default()),
|
||||
custom_size: Some(Vec2::splat(500.0)),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
54
examples/zoom_level.rs
Normal file
54
examples/zoom_level.rs
Normal file
@@ -0,0 +1,54 @@
|
||||
//! Shows how to change the zoom level of a webview.
|
||||
|
||||
use bevy::input::mouse::MouseWheel;
|
||||
use bevy::prelude::*;
|
||||
use bevy_cef::prelude::*;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((DefaultPlugins, CefPlugin))
|
||||
.add_systems(
|
||||
Startup,
|
||||
(spawn_camera, spawn_directional_light, spawn_webview),
|
||||
)
|
||||
.add_systems(Update, change_zoom_level)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn spawn_camera(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
Camera3d::default(),
|
||||
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_directional_light(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
DirectionalLight::default(),
|
||||
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_webview(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
|
||||
) {
|
||||
commands.spawn((
|
||||
CefWebviewUri("https://bevy.org/".to_string()),
|
||||
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
|
||||
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
|
||||
));
|
||||
}
|
||||
|
||||
fn change_zoom_level(mut er: EventReader<MouseWheel>, mut webviews: Query<&mut ZoomLevel>) {
|
||||
for event in er.read() {
|
||||
webviews.par_iter_mut().for_each(|mut level| {
|
||||
if event.y > 0.0 {
|
||||
level.0 += 0.1; // Zoom in
|
||||
} else if event.y < 0.0 {
|
||||
level.0 -= 0.1; // Zoom out
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user