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CLAUDE.md
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# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Project Overview
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This is `bevy_cef`, a Bevy plugin that integrates the Chromium Embedded Framework (CEF) into Bevy applications, allowing webviews to be rendered as 3D objects in the game world or as UI overlays.
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## Architecture
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### Multi-Process Design
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- **Browser Process**: Main application process running Bevy (`bevy_cef_core::browser_process`)
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- **Render Process**: Separate CEF render process (`bevy_cef_core::render_process`)
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- Communication through IPC channels and Bevy Remote Protocol (BRP)
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### Core Components
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- `CefWebviewUri`: Component specifying webview URL (remote or local via `cef://localhost/`)
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- `WebviewSize`: Controls webview rendering dimensions (default 800x800)
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- `WebviewExtendStandardMaterial`: Material for rendering webviews on 3D meshes
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- `HostWindow`: Optional parent window specification
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- `ZoomLevel`: Webview zoom control
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- `AudioMuted`: Audio muting control
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### Plugin Architecture
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The main `CefPlugin` orchestrates several sub-plugins:
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- `LocalHostPlugin`: Serves local assets via custom scheme
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- `MessageLoopPlugin`: CEF message loop integration
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- `WebviewCoreComponentsPlugin`: Core component registration
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- `WebviewPlugin`: Main webview management
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- `IpcPlugin`: Inter-process communication
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- `KeyboardPlugin`, `NavigationPlugin`, `ZoomPlugin`, `AudioMutePlugin`: Feature-specific functionality
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### IPC System
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Three communication patterns:
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1. **JS Emit**: Webview → Bevy app via `JsEmitEventPlugin<T>`
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2. **Host Emit**: Bevy app → Webview via event emission
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3. **BRP (Bevy Remote Protocol)**: Bidirectional RPC calls
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## Development Commands
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### Code Quality
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```bash
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# Fix and format code
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make fix
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# Which runs:
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# cargo clippy --fix --allow-dirty --allow-staged --workspace --all --all-features
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# cargo fmt --all
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```
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### Development Setup
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The build system automatically handles CEF dependencies on macOS with debug feature:
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- Installs `bevy_cef_debug_render_process` tool
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- Installs `export-cef-dir` tool
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- Downloads/extracts CEF framework to `$HOME/.local/share/cef`
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### Manual Installation
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```bash
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# Install debug render process tool
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make install
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# Or: cargo install --path ./crates/bevy_cef_debug_render_process --force
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```
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## Key Examples
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- `examples/simple.rs`: Basic webview on 3D plane
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- `examples/js_emit.rs`: JavaScript to Bevy communication
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- `examples/host_emit.rs`: Bevy to JavaScript communication
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- `examples/brp.rs`: Bidirectional RPC with devtools
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- `examples/navigation.rs`: Page navigation controls
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- `examples/zoom_level.rs`: Zoom functionality
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- `examples/sprite.rs`: Webview as 2D sprite
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- `examples/devtool.rs`: Chrome DevTools integration
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## Local Asset Loading
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Local HTML/assets are served via the custom `cef://localhost/` scheme:
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- Place assets in `assets/` directory
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- Reference as `CefWebviewUri::local("filename.html")`
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- Or manually: `cef://localhost/filename.html`
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## Testing
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No automated tests are present in this codebase. Testing is done through the example applications.
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### Manually Testing
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- Run tests with `cargo test --workspace --all-features`
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## Platform Notes
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- Currently focused on macOS development (see Cargo.toml target-specific dependencies)
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- CEF framework must be available at `$HOME/.local/share/cef`
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- Uses `objc` crate for macOS-specific window handling
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- DYLD environment variables required for CEF library loading
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## Workspace Structure
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This is a Cargo workspace with:
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- Root crate: `bevy_cef` (public API)
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- `crates/bevy_cef_core`: Core CEF integration logic
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- `crates/bevy_cef_debug_render_process`: Debug render process executable
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- `examples/demo`: Standalone demo application
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