feat: unify webview source into WebviewSource enum with dynamic reload (#22)
Unify CefWebviewUri and InlineHtml into a single WebviewSource enum component, eliminating the dual-component inconsistency where both existed on the same entity
Add ResolvedWebviewUri internal component as a resolution layer between user-facing source and CEF
Support dynamic reload: mutating WebviewSource at runtime automatically navigates the existing browser via browsers.navigate() without recreation
Inline HTML is served via cef://localhost/__inline__/{id} with automatic cleanup on entity despawn
This commit is contained in:
67
examples/inline_html.rs
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67
examples/inline_html.rs
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//! Demonstrates rendering inline HTML content directly without an external URL or asset file.
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use bevy::prelude::*;
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use bevy_cef::prelude::*;
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins, CefPlugin::default()))
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.add_systems(
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Startup,
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(spawn_camera, spawn_directional_light, spawn_webview),
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)
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.run();
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}
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fn spawn_camera(mut commands: Commands) {
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commands.spawn((
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Camera3d::default(),
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Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_directional_light(mut commands: Commands) {
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commands.spawn((
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DirectionalLight::default(),
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Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_webview(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
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) {
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commands.spawn((
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WebviewSource::inline(
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r#"<!DOCTYPE html>
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<html>
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<head>
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<style>
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body {
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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margin: 0;
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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font-family: system-ui, sans-serif;
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color: white;
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}
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.container { text-align: center; }
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h1 { font-size: 3rem; margin-bottom: 0.5rem; }
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p { font-size: 1.2rem; opacity: 0.8; }
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</style>
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</head>
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<body>
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<div class="container">
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<h1>Inline HTML</h1>
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<p>This content is rendered from a Rust string.</p>
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</div>
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</body>
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</html>"#,
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),
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Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
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MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
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));
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}
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